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 Card Search Results (73)

 Card Title  Set  Type

Black Erasing Drill



(Limit 1 per deck.) CONSTANT: Whenever you perform a successful energy attack, you may destroy an opponent's Setup or Drill.

Set 1

Drill

Black Concussive Blast



Energy attack costing 4 stages. DAMAGE: 4 life cards. Raise your anger 2 levels. You may place a card from your hand at the bottom of your Life Deck to have your opponent put a card from his hand at the bottom of his Life Deck.

Set 1

Energy Combat

Black Corruption



(If this card is discarded from your hand, Banish the top 2 cards of your opponent's Life Deck.) Stops an energy attack. Raise your anger 1 level and lower your opponent's anger 2 levels.

Set 1

Energy Combat

Black Hug Maneuver



ENDURANCE 2. Physical attack. DAMAGE: AT stages. Raise your anger 2 levels.

Set 1

Physical Combat

Black Knee Catch



ENDURANCE 1. Stops a physical attack. Raise your anger 2 levels.

Set 1

Physical Combat

Black Lunge



ENDURANCE 1. Physical attack. DAMAGE: AT +4 life cards. Raise your anger 1 level.

Set 1

Physical Combat

Black Punishment



Energy attack costing 2 stages. DAMAGE: 4 life cards. Raise your anger 1 level. HIT: Until the start of your next turn, whenever a card is banished your opponent destroys the top card of his Life Deck.

Set 1

Energy Combat

Black Scout Maneuver



(Banish after use.) POWER: Name a Physical Combat, Energy Combat or Event card. Your opponent searches his Life Deck for all copies of that card and banishes them.

Set 1

Event

Black Devious Mastery



CONSTANT: All of your attacks deal +1 power stage and +1 life card of damage. POWER: Discard a card from your hand to banish the bottom 2 cards of your opponent's discard pile. If you discarded a Styled card, your opponent discards a card from his hand.

Set 1

Mastery

Black Mischevious Drill



(Limit 1 per deck.) CONSTANT: Whenever your opponent plays a Setup or Drill, you may destroy the top 4 cards of your Life Deck. If you do, banish that Setup or Drill.

Set 1

Drill

Black Disorienting Blow



(Banish after use.) Physical attack. DAMAGE: AT stages. HIT: Search your opponent's Life Deck for a non-attack Event and play it.

Set 1

Physical Combat

Black Reflection



(Banish after use.) POWER: Search your opponent's Banished Zone for an attack card and play it.

Set 1

Event

Black Scout Maneuver



(Banish after use.) POWER: Name a Physical Combat, Energy Combat or Event card. Your opponent searches his Life Deck for all copies of that card and banishes them.

Set 1

Event

Black Devious Mastery



CONSTANT: All of your attacks deal +1 power stage and +1 life card of damage. POWER: Discard a card from your hand to banish the bottom 2 cards of your opponent's discard pile. If you discarded a Styled card, your opponent discards a card from his han

Set 1

Mastery

Black Power Up



POWER: Raise a personality to its highest power stage. You may end combat.

Set 1

Setup

Black Targeting Drill



CONSTANT: Whenever your opponent discards a card from his hand, the cards are chosen at random. Your opponent's physical attacks cost +1 stage to perform.

Set 1

Drill

Black Command



(If this card is discarded from your hand, raise your anger 2 levels and shuffle this card into your Life Deck.) ENDURANCE 1. POWER: Banish the top 5 cards of your opponent's discard pile. If less than 5 cards are banished, your opponent destroys the

Set 1

Event

Black Lightning Storm



Energy attack costing 2 stages. DAMAGE: 6 life cards. HIT: Your opponent plays with his hand revealed until the start of your next turn.

Set 1

Energy Combat

Black Capture



Energy attack costing 3 stages. DAMAGE: 5 life cards. HIT: Attach this card to your opponent's MP. At the beginning of each turn, your opponent banishes the top card of his Life Deck. Banish this card when your opponent deals critical damage.

Set 1

Energy Combat

Black Swipe



ENDURANCE 2. Stops an energy attack. Banish 3 cards from your opponent's discard pile.

Set 1

Energy Combat

Black Defensive Burst



Physical attack. DAMAGE: 4 life cards. HIT: Your opponent cannot perform physical attacks for the remainder of combat.

Set 1

Physical Combat

Black Entanglement



Physical attack. DAMAGE: AT +4 stages. HIT: Your opponent reveals his hand and banishes any Setups or Drills in his hand.

Set 1

Physical Combat

Black Side Thrust



Physical attack. DAMAGE: AT +3 stages. Name a non-Dragon Ball card. Search your opponent's Life Deck for 1 copy of that card and discard it.

Set 1

Physical Combat

Black Finger Block



ENDURANCE 1. Stops a physical attack. Your MP gains 3 stages.

Set 1

Physical Combat

Black Smoothness Drill



ENDURANCE 1. CONSTANT: Your maximum hand size is +1 during the Discard Step.

Set 1

Drill

Black Taunt



(Banish after use.) POWER: Your opponent destroys the top X cards of his Life Deck. X = his current anger level + 1. Your opponent shuffles his hand into his Life Deck and draws the same number of cards.

Set 1

Event

Black Energy Toss



Energy attack costing 4 stages. DAMAGE: 4 life cards. HIT: Gain 3 stages and your opponent cannot play Events for the remainder of combat.

Set 1

Energy Combat

Black Interceptor Barrage



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards and 4 stages. HIT: Banish 3 cards from a discard pile.

Set 1

Energy Combat

Black Energy Web



Energy attack costing 2 stages. DAMAGE: 6 life cards. HIT: Your opponent cannot perform energy attacks for the remainder of combat.

Set 1

Energy Combat

Black Speedy Dodge



Stops an energy attack. You may discard a card from your hand. If you do, your opponent discards a card from his hand.

Set 1

Energy Combat

Black Flying Kick



ENDURANCE 1. Physical attack. DAMAGE: AT +2 stages. Banish the top 3 cards of your opponent's discard pile.

Set 1

Physical Combat

Black Left Kick



ENDURANCE 1. Physical attack. DAMAGE: AT +3 stages. HIT: Choose 3 cards in your opponent's discard pile. Your opponent shuffles those cards into his Life Deck.

Set 1

Physical Combat

Black Jab



(If this card is discarded from your hand, choose a card in your opponent's discard pile and place it on top of his Life Deck.) Physical attack. DAMAGE: AT +2 stages. If your opponent has no cards in his hand, destroy a Setup or Drill.

Set 1

Physical Combat

Black Strike



Physical attack. DAMAGE: AT +4 stages. Choose a random card from your opponent's hand. Your opponent shuffles that card into his Life Deck and draws a card.

Set 1

Physical Combat

Black Searching Technique



(Banish after use.) POWER: Search your opponent's deck for 2 non-Dragon Ball cards and banish them.

Set 1

Setup

Black Adaptation



POWER: Stops an energy attack. If that attack was an Energy Combat card, banish it. Search your opponent's discard pile and Life Deck for a copy of that card and banish it.

Set 1

Event

Black Barrage



Energy attack costing 3 stages. DAMAGE: 4 life cards. HIT: Your opponent pays 5 stages or discards a card from his hand.

Set 1

Energy Combat

Black Delay



ENDURANCE 1. Stops a physical attack. If that attack was a Physical Combat card, return it to your opponent's hand. Your opponent discards a random card from his hand.

Set 1

Physical Combat

Black Swerve



Physical attack. DAMAGE: AT +3 stages. Choose up to two Setups in play. Search your opponent's Life Deck for one copy of each and destroy them.

Set 1

Physical Combat

Black Swirl



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 4 life cards. Name a card. Your opponent cannot play that card for the remainder of combat. HIT: Raise your anger 2 levels.

Set 1

Energy Combat

Black Radiating Drill



CONSTANT: Your opponent's energy attacks cost +1 stage to perform. Whenever your opponent Rejuvenates, banish the bottom card of his discard pile.

Heroes and Villains

Drill

Black Barrier Destruction



(Banish after use.) ENDURANCE 3. POWER: Choose 4 Styled cards in your discard pile and Rejuvenate them. Your opponent chooses 4 Styled cards in his discard pile and Rejuvenates them.

Heroes and Villains

Event

Black Evasion



Stops an energy attack. You may choose a card in your opponent's discard pile. If you do, your opponent Rejuvenates that card and you may place a card from each player's discard pile on top of its owner's Life Deck.

Heroes and Villains

Energy Combat

Black Fist Lock



ENDURANCE 3. Physical attack. DAMAGE: AT +4 stages.

Heroes and Villains

Physical Combat

Black Overpowering Attack



Physical attack. DAMAGE: AT +6 stages. You may not perform physical attacks for the remainder of combat.

Heroes and Villains

Physical Combat

Black Chomp



(Banish after use.) Physical attack. DAMAGE: 3 stages. Whenever your effects destroy or banish cards from the top of your opponent's Life Deck this combat, increase that amount by 1.

Heroes and Villains

Physical Combat

Black Refusal



Physical attack. DAMAGE: 4 stages. You may destroy a Setup or Drill you control. If you do, destroy a total of up to 2 Setups and/or Drills.

Heroes and Villains

Physical Combat

Black Hair Trap



(Banish after use.) Physical attack. DAMAGE: 3 +X stages. X = the number of different card types in your opponent's Banished Zone.

Heroes and Villains

Physical Combat

Black Declaration



(If this card is discarded from your hand during combat, place it into play.) ENDURANCE 2. POWER: Choose an Ally, Drill, Setup or Dragon Ball in play and shuffle that card into its owner's Life Deck.

Heroes and Villains

Setup

Black Head Charge



Physical attack. DAMAGE: AT stages. The personality performing this attack may pay any amount of stages. This attack deals +1 stage of damage for each stage paid.

Heroes and Villains

Physical Combat

Black Enraged Assault



ENDURANCE 1. Physical attack. DAMAGE: 3 stages + 3 life cards. HIT: Choose a card in your opponent's Banished Zone. Search your opponent's Life Deck for all copies of that card harm.

Heroes and Villains

Physical Combat

Black Counter Ball



(Banish after use.) Energy attack 3 stages. DAMAGE: 2 +X life cards. X = the number of Energy Combat cards in your opponent's Banished Zone.

Heroes and Villains

Energy Combat

Black Viewing Drill



CONSTANT: After your opponent discards a card from their hand by a card effect during combat, destroy the top card of his Life Deck.

Heroes and Villains

Drill

Black Foreshadowing



(Banish after use.) ENDURANCE 3. POWER: Destroy the top X cards of your opponent's Life Deck and gain X stages. X = the number of different card types in your opponent's Banished Zone.

Heroes and Villains

Event

Black Upward Dodge



Stops a physical attack. Your next attack this combat deals +4 life cards of damage this combat.

Heroes and Villains

Physical Combat

Black Overhead Burst



Energy attack costing 3 stages. DAMAGE: 5 life cards. Raise your anger 2 levels. HIT: You may discard a card from your hand. If you do, use a critical damage effect.

Heroes and Villains

Energy Combat

Black Amusement Drill



CONSTANT: Whenever your opponent reveals his hand, you may look at the top 2 cards of a player's Life Deck. If you do, you may place any of those cards at the bottom of that player's Life Deck.

The Movie Collection

Drill

Black Chopping Drill



CONSTANT: Your Styled attacks deal +1 stage and +1 life card of damage. Whenever your opponent performs an attack, banish the top card of your opponent's discard pile

The Movie Collection

Drill

Black Blinding Blast



ENDURANCE 2. Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise your anger 1 level.

The Movie Collection

Energy Combat

Black Dense Ball



(You may play this card to stop an energy attack.) Energy attack costing 2 stages. DAMAGE: 4 life cards.

The Movie Collection

Energy Combat

Black Dismissal



ENDURANCE 2. Physical attack. DAMAGE: 4 stages. Your MP gains 4 stages. Raise your anger 1 level. Lower your opponent's anger 1 level.

The Movie Collection

Physical Combat

Black Flying Knee



Physical attack. DAMAGE: 6 stages. Name 2 cards. Your opponent reveals the top 4 cards of his Life Deck. If both cards you named were revealed, this attack deals +6 life cards of damage and cannot be stopped.

The Movie Collection

Physical Combat

Blacking Tracing Beam



(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards. Raise your anger 1 level. Name a card. Your opponent reveals his hand. If the card you named is revealed, this attack stays in play to be used a second time this combat.

The Movie Collection

Energy Combat

Black Teamwork



(Banish after use.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 2 life cards. HIT: Your opponent destroys the top X cards of his Life Deck. X = the number of cards with Endurance in his Banished Zone, to a max of 10.

The Movie Collection

Energy Combat

Black Back Strike



(This card is considered to be a Named card for your card effects.) Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Damage from this attack cannot be prevented.

The Movie Collection

Physical Combat

Black Entrance



(Banish after use.) POWER: Banish a Setup you control. If you do, your opponent plays with his hand revealed until the end of your next turn. Whenever your opponent reveals a Setup in this way, banish it.

The Movie Collection

Setup

Black Chaos



(If this card is discarded from your hand during combat, place it into play.) POWER: Name a card. Your opponent reveals his hand. If the card you named was revealed, place a card from your opponent's discard pile on top of his Life Deck and your opponent skips his next two actions.

The Movie Collection

Setup

Black Daze



ENDURANCE 2. POWER: Name a card. Your opponent reveals his hand. If the card you named was revealed, your opponent shuffles a copy of that card from his hand into his Life Deck and both players draw a card.

The Movie Collection

Event

Black Combo



Physical attack. DAMAGE: AT +1 stage. Raise your anger 2 levels. HIT: You may choose a card attached to an MP and attach to a different MP.

The Movie Collection

Physical Combat

Black Dash



ENDURANCE 1. Physical attack. DAMAGE: AT +2 stages. Raise your anger 2 levels. HIT: You may search your opponent's Life Deck for an Ally that isn't already in play and play it.

The Movie Collection

Physical Combat

Black Chin Kick



Physical attack. DAMAGE: AT +3 stages. Allies lose all effects all the end of combat. Allies cannot make actions nor have damage redirect to them this combat. HIT: Gain X anger. X = your current anger level.

The Movie Collection

Physical Combat

Black Resistance



ENDURANCE 3. Stops an energy attack. Raise your anger 1 level.

The Movie Collection

Energy Combat

Black Stop



Stops a physical attack. Raise your anger 1 level. Your opponent plays with his hand revealed until the start of your next turn.

The Movie Collection

Physical Combat