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 Card Search Results (186)

 Card Title  Set  Type

Battle Pausing



(Limit 2 per deck. Banish after use.) POWER: Banish a card from your hand to draw the top 2 cards of your discard pile. Your opponent gains 5 stages.

Set 1

Event

Blinding Energy Move



(Limit 2 per deck. You must banish the top 2 cards of your Life Deck to play this card.) Energy attack. DAMAGE: 3 life cards. At the beginning of the next action this combat, end combat.

Set 1

Energy Combat

Confrontation



(Heroes only.) POWER: Look at your opponent's hand and choose a card. Your opponent shuffles that card into his Life Deck.

Set 1

Event

Trunks, Inquisitive



CONSTANT: When entering combat, look at the top 4 cards of your Life Deck and put them back in any order. Banish the top card of your opponent's discard pile.

Set 1

Personality

Trunks, Resolved



CONSTANT: When entering combat, look at the top 4 cards of a player's Life Deck and put them back in any order. Banish a card in your opponent's discard pile.

Set 1

Personality

Captain Ginyu, Leader



POWER: Energy attack costing 3 stages. DAMAGE: 4 life cards. Search your Life Deck for an Ally and place it into play at 4 power stages above 0. HIT: Choose one of your Allies in play, that Ally can make actions regardless of your MP's power stage

Set 1

Personality

Captain Ginyu, Energized



POWER: Energy attack costing 2 stages. DAMAGE: 4 life cards. Search your discard pile for an Ally and place it into play at 5 power stages above 0. Raise your anger X levels. X = the number of your "Ginyu Force" Allies in play.

Set 1

Personality

Chaozu, Resurrected



(Heroes only.) POWER: Energy attack costing 4 stages. DAMAGE: 7 life cards. Shuffle "Chaozu" into your Life Deck at the beginning of the next action this combat.

Set 1

Ally

Tenshinhan, Returned



(Heroes only.) POWER: Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: Draw a card.

Set 1

Ally

Guldo, Ginyu Force



(Villains only.) POWER: Stop a physical or energy attack. Your attacks deal +2 stages and +2 life cards of damage this combat.

Set 1

Ally

Recoome, Ginyu Force



(Villains only.) POWER: Physical attack. DAMAGE: AT stages. HIT: You may have your MP pay 2 stages to draw the bottom of your discard pile.

Set 1

Ally

Nappa, Space Traveler



(Villains only.) CONSTANT: Setups cannot be used.

Set 1

Ally

Confrontation



(Heroes only.) POWER: Look at your opponent's hand and choose a card. Your opponent shuffles that card into his Life Deck.

Set 1

Event

Devastating Blow



Physical attack. DAMAGE: AT +1 stage. Raise your anger 1 level. Lower your opponent's anger 2 levels. Choose 3 cards in your opponent's discard pile and banish them.

Set 1

Physical Combat

Dragon Radar



(Limit 1 per deck. Banish after use.) POWER: Search your Life Deck for a Dragon Ball and play it.

Set 1

Setup

Empowered Flying Kick



Physical attack. DAMAGE: AT +2 stages. Both players set their anger level to 2.

Set 1

Physical Combat

Enraged Blast



(Banish after use.) Energy attack costing 3 stages. DAMAGE: 4 life cards. Raise your anger 2 levels.

Set 1

Energy Combat

Heroic Energy Sphere



(Heroes only.) POWER: Use when an Event is played. Cancel the effects of that card. Rejuvenate 1.

Set 1

Event

Heroic Plan



(Heroes only. Limit 1 per deck. Banish after use.) POWER: Search your Life Deck for a Setup, Drill, or Ally and place it into play.

Set 1

Setup

It's Over 9,000!



(You cannot win by MPPV if you use this card.) POWER: If your opponent's MP's power level is over 9,000 both players raise their anger 6 levels.

Set 1

Event

Namek Dragon Ball 1



CONSTANT: Your other Dragon Balls cannot be captured. Your attacks deal +1 life card of damage.

Set 1

Dragon Ball

Goku, Protector Of Earth



POWER: Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: You may discard a card from your hand to search your Life Deck for a Styled Drill and place it into play.

Set 1

Personality

Gohan, Resilient Child



CONSTANT: When you perform a Styled attack you may destroy up to 2 cards from the top of your Life Deck. That attack deals +X life cards. X = the number of cards destroyed.

Set 1

Personality

Krillin, Ready



Energy attack costing 2 stages. DAMAGE: 4 life cards. The next time a card is discarded from a hand this combat, use a critical damage effect.

Set 1

Personality

Goku, Super Saiyan God



POWER: Destroy the top card of your Life Deck to draw a card.

Set 1

Personality

Piccolo, Stoic



POWER: Energy attack costing 1 stage. DAMAGE: 3 life cards. Rejuvenate 1.

Set 1

Personality

Goku's Kamehameha



Energy attack costing 3 stages. DAMAGE: 5 life cards. You may destroy any of your Drills. This attack does +3 stages for each Drill destroyed.

Set 1

Energy Combat

Namek Dragon Ball 2



Lower a personality 1 level.

Set 1

Dragon Ball

Namek Dragon Ball 3



Draw 3 cards. Place 2 cards from your hand at the bottom of your Life Deck. Raise or lower a player's anger 1 level.

Set 1

Dragon Ball

Namek Dragon Ball 4



Destroy up to 2 Setups or Drills.

Set 1

Dragon Ball

Trunks' Sword Slash



(Banish after use.) Physical attack costing 1 stage. DAMAGE: AT +4 stages. Banish up to 6 cards from a player's discard pile. HIT: Your next Styled energy attack this combat canot be stopped.

Set 1

Physical Combat

Namek Dragon Ball 5



Gain 5 stages. Raise your anger 1 level. Draw a card. Rejuvenate 1.

Set 1

Dragon Ball

Frieza, Tyrant



CONSTANT: When you stop an attack, you may raise your anger 1 level.

Set 1

Personality

Gohan's Masenko



(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards + X life cards. X = 2 times your anger level.

Set 1

Energy Combat

Frieza's Supernova



Energy attack costing 3 stages. DAMAGE: 5 life cards + X life cards. X = 3 times number of Frieza Named cards in your discard pile.

Set 1

Energy Combat

Piccolo's Special Beam Cannon



Energy attack costing 2 stages. DAMAGE: 3 life cards. Rejuvenate 1. HIT: Name two different non-Dragon Ball cards. Search your opponent's Life Deck for 1 copy of each card and banish them.

Set 1

Energy Combat

Captain Ginyu's Body Switch



(You cannot win by MPPV if you use this card. Banish after use.) POWER: If the power level of your opponent's MP is higher than your MP's power level, raise your anger 6 levels.

Set 1

Event

Krillin's Destructo Disk



Energy attack costing 2 stages. DAMAGE: 4 life cards. This attack cannot be stopped or prevented.

Set 1

Energy Combat

Namek Dragon Ball 6



CONSTANT: Your MP's PUR is +3. Your opponent's attacks deal -2 stages of damage.

Set 1

Dragon Ball

Namek Dragon Ball 7



Choose 3 cards from your discard pile and place them on top of your Life Deck. Destroy the top 3 cards of your opponent's Life Deck.

Set 1

Dragon Ball

Overpowering Attack



Energy attack costing 2 stages. DAMAGE: 5 life cards. Search your Life Deck or discard pile for an Ally and place it into play at 5 stages above 0.

Set 1

Energy Combat

Quickness Drill



(Limit 1 per deck.) CONSTANT: When entering combat, you may discard a card from your hand to place the bottom card of your discard pile into your hand.

Set 1

Drill

Captain Ginyu's Body Switch



(You cannot win by MPPV if you use this card. Banish after use.) POWER: If the power level of your opponent's MP is higher than your MP's power level, raise your anger 6 levels.

Set 1

Event

Frieza's Supernova



Energy attack costing 3 stages. DAMAGE: 5 life cards + X life cards. X = 3 times number of Frieza Named cards in your discard pile.

Set 1

Energy Combat

Gohan's Masenko



(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards + X life cards. X = 2 times your anger level.

Set 1

Energy Combat

Goku's Kamehameha



Energy attack costing 3 stages. DAMAGE: 5 life cards. You may destroy any of your Drills. This attack does +3 stages for each Drill destroyed.

Set 1

Energy Combat

Krillin's Destructo Disk



Energy attack costing 2 stages. DAMAGE: 4 life cards. This attack cannot be stopped or prevented.

Set 1

Energy Combat

Piccolo's Special Beam Cannon



Energy attack costing 2 stages. DAMAGE: 3 life cards. Rejuvenate 1. HIT: Name two different non-Dragon Ball cards. Search your opponent's Life Deck for 1 copy of each card and banish them.

Set 1

Energy Combat

Trunks' Sword Slash



(Banish after use.) Physical attack costing 1 stage. DAMAGE: AT +4 stages. Banish up too 6 cards from a player's discard pile. HIT: Your next Styled energy attack this combat canot be stopped.

Set 1

Physical Combat

Goku, Protector Of Earth



POWER: Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: You may discard a card from your hand to search your Life Deck for a Styled Drill and place it into play.

Set 1

Personality

Goku, Kaio-ken Enhanced



CONSTANT: At the end of each combat, you may lower your MP a personality level and you may search your Life Deck or discard pile for a Drill and place it into play.

Set 1

Personality

Goku, Energy Gatherer



POWER: Energy attack costing 2 stages. DAMAGE: 5 life cards. You may choose a Drill or Setup in your discard pile and place it into play. HIT: Rejuvenate up to 5 Drills from your discard pile.

Set 1

Personality

Goku, Super Saiyan



POWER: Search your Life Deck, discard pile, and Banished Zone for a total of 5 Drills and place them into play.

Set 1

Personality

Gohan, Resilient Child



CONSTANT: When you perform a Styled attack, you may destroy up to 2 cards from the top of your Life Deck. That attack deals +X life cards. X = the number of cards destroyed.

Set 1

Personality

Gohan, Young Warrior



CONSTANT: Your Styled attacks deal +2 life cards of damage. When you deal critical damage, you may Rejuvenate 1.

Set 1

Personality

Gohan, Determined



POWER: Physical attack. DAMAGE: 6 stages. You may lower your anger any amount. This attack deals +X life cards. X = 2 times the amount lowered.

Set 1

Personality

Gohan, Armored



CONSTANT: Your Styled attacks deal +3 life cards of damage. When one of your effects raises your anger, you may shuffle 1 card with "anger" in the text box from your discard pile into your Life Deck.

Set 1

Personality

Krillin, Ready



POWER: Energy attack costing 2 stages. DAMAGE: 4 life cards. The next time a card is discarded from a hand this combat, use a critical damage effect and raise your anger 2 levels.

Set 1

Personality

Krillin, Energetic



POWER: Energy attack costing 3 stages. DAMAGE: 4 life cards. HIT: Your opponent discards a card from his hand.

Set 1

Personality

Krillin, Ready For Battle



POWER: Energy attack costing 2 stages. DAMAGE: 9 - X life cards. X = the number of cards in your opponent's hand.

Set 1

Personality

Krillin, Enraged



CONSTANT: Your first Styled attack each turn cannot be stopped.

Set 1

Personality

Frieza, Tyrant



CONSTANT: When you stop an attack, you may raise your anger 1 level.

Set 1

Personality

Frieza, Transformed



POWER: Discard a card from your hand to perform the last attack your opponent used this combat. That attack deals an additional +2 stages of damage.

Set 1

Personality

Frieza, Galatic Conquerer



CONSTANT: Your attacks deal +3 stages of damage and you may also use your Level 1 CONSTANT powers.

Set 1

Personality

Frieza, Revived



POWER: Destroy the top 4 cards of your opponent's Life Deck. Search your Life Deck for a Frieza Named card and place it in your hand. CONSTANT: You may also use your Level 2 Powers.

Set 1

Personality

Piccolo, Stoic



POWER: Energy attack costing 1 stage. DAMAGE: 3 life cards. Rejuvenate 1.

Set 1

Personality

Piccolo, Combat Stance



POWER: Discard a card from your hand to Rejuvenate 2 and your opponent destroys the top 2 cards of his Life Deck. If you discarded a Styled card, you may draw a card and use a critical damage effect.

Set 1

Personality

Piccolo, Unleashed



CONSTANT: All of your attacks deal +2 life cards of damage. Once per Combat when you deal critical damage, you may search your Life Deck for a Dragon Ball and put it into play.

Set 1

Personality

Piccolo, Fused



CONSTANT: Your opponent needs to deal 7 or more life cards to activate critical damage. POWER: Energy attack costing 2 stages. DAMAGE: 7 life cards. HIT: Rejuvenate X. X = the number of Dragon Balls in play.

Set 1

Personality

Trunks, Energy Charged



CONSTANT: When entering combat, look at the top 6 cards of your Life Deck and put them back in any order. Draw a card.

Set 1

Personality

Trunks, Young Super Saiyan



CONSTANT: When entering combat, look at the top 6 cards of a player's Life Deck and put them back in any order.

Set 1

Personality

Captain Ginyu, Body Change



CONSTANT: Your "Ginyu Force" Allies may mack actions regardless of your MP's power stage and they cannot be discarded. All of your attacks deal +2 life cards of damage.

Set 1

Personality

Captain Ginyu, Frog



CONSTANT: Your Allies may make actions regardless of your MP's power stage and they cannot be discarded. All of your attacks deal +X life cards of damage. X = the number of Allies you have in play when you perform that attack.

Set 1

Personality

Bulma, Genius



(Heroes only.) CONSTANT: When Bulma enters play, attach a card from any discard pile to her. Cards with that title cannot be played.

Set 1

Ally

ChiChi, Armed and Dangerous



(Heroes only. If your MP is Goku, Gohan, or Goten, you may use this power regardless of your MP's power stage.) POWER: Stops a physical attack.

Set 1

Ally

Yamcha, Action Ready



(Heroes only.) POWER: Energy attack costing 1 stage. DAMAGE: 3 life cards. HIT: Shuffle a Setup, Drill or Ally in play into its owner's Life Deck.

Set 1

Ally

Burter, Ginyu Force



(Villains only.) CONSTANT: Your attacks deal +1 stage of damage. If your MP is "Captain Ginyu", your attacks deal +2 stages of damage instead.

Set 1

Ally

Jiece, Ginyu Force



(Villains only.) POWER: Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise a player's anger 1 level.

Set 1

Ally

Stare Down



(Villains only.) POWER: Look at your opponent's hand and choose a card. Your opponent discards that card.

Set 1

Event

Stare Down



(Villains only.) POWER: Look at your opponent's hand and choose a card. Your opponent discards that card.

Set 1

Event

Time Is A Warrior's Tool



(Limit 1 per deck.) POWER: Stops a physical or energy attack. Stops all of your opponent's attacks this combat.

Set 1

Event

Time Is A Warrior's Tool



(Limit 1 per deck.) POWER: Stops a physical or energy attack. Stops all of your opponent's attacks this combat.

Set 1

Event

Vegeta, Empowered



CONSTANT: Your attacks that raise your anger deal +3 power stages and +3 life cards of damage.

Set 1

Personality

Vegeta, Prince Of Saiyans



CONSTANT: Your attacks gain "HIT: Raise your anger 1 level."

Set 1

Personality

Vegeta, Prince Of Saiyans



CONSTANT: Your attacks gain "HIT: Raise your anger 1 level."

Set 1

Personality

Vegeta, Renewed



POWER: Physical attack. DAMAGE: AT +6 stages. Lower your anger 1 level to draw a card.

Set 1

Personality

Vegeta, Villainous



POWER: Physical attack. DAMAGE: 4 stages. HIT: Your attacks that raise your anger level deal +1 stage and +1 life card of damage this combat.

Set 1

Personality

Vegeta's Anger



(You may have only one "Vegeta's Anger" attached.) POWER: Attach to your MP. Draw a card. CONSTANT: While attached, your MP is considered to have a higher power level than the defending personality for your card effects.

Set 1

Event

Frieza's Captive Strike



(If this card is discarded from your hand by a card effect, you may raise or lower a player's anger 1 level.) Physical attack. DAMAGE: AT stages.

Set 1

Physical Combat

Gohan's Power Punch



Physical attack. DAMAGE: AT +5 stages. Raise your anger 2 levels. If you advance a personality level with this card, this attack cannot be stopped.

Set 1

Physical Combat

Goku's Kaio-Ken



(You cannot win by MPPV if you use this card.) POWER: Destroy the top 3 cards of your deck. Raise your anger 6 levels.

Set 1

Event

Krillin's Solar Flare



Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Your opponent passes for his next action this turn.

Set 1

Energy Combat

Piccolo's Weighted Clothing



(If this card is in your discard pile, you may banish it as an action to raise your anger 2 levels.) POWER: Use when entering combat as the defender. Your opponent skips his first action this combat. Gain X stages. X = your PUR.

Set 1

Event

Vegeta's Galick Gun



Energy attack costing 2 stages. DAMAGE: 6 life cards. Damage from this attack cannot be prevented. If you deal critical damage with this attack, you may use two critical effects instead of one. Raise your anger 1 level.

Set 1

Energy Combat

Vegeta's Galick Gun



Energy attack costing 2 stages. DAMAGE: 6 life cards. Damage from this attack cannot be prevented. If you deal critical damage with this attack, you may use two critical effects instead of one. Raise your anger 1 level.

Set 1

Energy Combat

Villainous Energy Sphere



(Villains only.) POWER: Use when an Event is played. Cancel the effects of that card. Your opponent destroys the top card of his Life Deck.

Set 1

Event

Villainous Visage



(Villains only. Limit 1 per deck. Banish after use.) POWER: Use after you take damage from an attack. Your opponent destroys the top X cards of his Life Deck. X = twice the amount of life card damage that attack dealt.

Set 1

Setup

Visiting The Past



(Limit 2 per deck. Banish after use.) POWER: Use when entering combat. Search your discard pile for a card and place it into your hand. If you have more than 3 cards in your hand, place a card from your hand at the bottom of your Life Deck.

Set 1

Setup

Nail, Watchful



POWER: Physical attack. DAMAGE: AT +2 life cards. If this attack is stopped, destroy the top card of your opponent's Life Deck.

Heroes and Villains

Personality

Nail, Protector



CONSTANT: Whenever your opponent stops one of your attacks, he destroys the top 2 cards of his Life Deck. After your opponent takes damage from one of your attacks, he banishes the top X cards of his Life Deck. X = the number of times he used Endurance

Heroes and Villains

Personality

Nappa, Rested



POWER: Physical attack. DAMAGE: 3 stages. Destroy one of your opponent's Allies.

Heroes and Villains

Personality

Nappa, Smirking



CONSTANT: If you changed levels this combat, your opponent's personalities lose 2 stages whenever you perform an attack. Otherwise, your opponent's MP loses 1 stage whenever you perform an attack.

Heroes and Villains

Personality

Raditz, True Saiyan



POWER: Physical attack. DAMAGE: 1 life card. Reveal the top 2 cards of your Life Deck. Place 1 into your hand and banish the other. Raise your anger 1 level.

Heroes and Villains

Personality

Raditz, Confident



CONSTANT: Whenever one of your Setup or Drills enters play, destroy the top card of your opponent's Life Deck. Whenever one of your Setups or Drills enters play during combat, raise your anger 1 level.

Heroes and Villains

Personality

Tenshinhan, Patient



POWER: Banish the top card of your Life Deck to search your Life Deck for a Named card and place it into your hand.

Heroes and Villains

Personality

Tenshinhan, Stubborn



CONSTANT: Your attacks deal +1 life card of damage. Once per combat after using a critical damage effect, you may search your discard pile for a non-Styled card and Rejuvenate it.

Heroes and Villains

Personality

Captain Ginyu, Aggressive



(Villains only.) CONSTANT: Your opponent plays with his hand revealed.

Heroes and Villains

Ally

Dodoria, Lackey



(Villains only.) POWER: Capture a Dragon Ball. Banish "Dodoria" at the beginning of the next action this combat.

Heroes and Villains

Ally

Frieza, Mastermind



(Villains only.) CONSTANT: Life card damage from attacks is banished.

Heroes and Villains

Ally

Gohan, Trained



(Heroes only.) CONSTANT: Whenever a player raises his anger, change that amount to 1.

Heroes and Villains

Ally

Krillin, Supportive



(Heroes only.) CONSTANT: One per turn at the start of your Rejuvenation Step, choose a Drill and destory it.

Heroes and Villains

Ally

Zarbon, Loyal Servant



(Villains only.) CONSTANT: After taking damage from a physical attack, you may raise a player's anger 1 level.

Heroes and Villains

Ally

Captain Ginyu's Pain



(Banish after use.) POWER: Destroy the top X cards of your opponent's Life Deck. X = the number of Allies in your discard pile and Banished Zone.

Heroes and Villains

Setup

Energetic Left Blast



Energy attack. DAMAGE: 1 life card. You may destroy an Ally. If you do, this attack deals +4 life cards of damage.

Heroes and Villains

Energy Combat

Combination Drill



(Limit 1 per deck.) POWER: Use when entering combat. Choose a Drill not named "Combination Drill" and destroy it. Your opponent may then use the effect of this Drill.

Heroes and Villains

Drill

Focused Assault



(Heroes only. Banish after use.) ENDURANCE 2. Energy attack costing 2 stages. DAMAGE: 4 life cards. You may destroy an attached card. If you do, this attack deals +3 life cards.

Heroes and Villains

Energy Combat

Isolation



(Banish after use.) POWER: Use when entering combat. Drills and Allies lose all effects until the end of combat. Allies cannot make actions nor have damage redirected to them.

Heroes and Villains

Setup

Withering Fire



(Villains only.) Energy attack costing 2 stages. DAMAGE: 4 life cards. Banish an opponent's Drill.

Heroes and Villains

Energy Combat

Crushing Beam



(Heroes only.) ENDURANCE 2. Energy attack costing 3 stages. DAMAGE: 6 life cards. Life card damage from this attack is banished. Shuffle into your Life Deck after use.

Heroes and Villains

Energy Combat

Face Smash



(Villains only. Banish after use.) Physical attack. DAMAGE: AT +1 stage. Lower your opponent's anger 1 level. Capture a Dragon Ball without using its immediate effects. HIT: Use that Dragon Ball's immediate effects.

Heroes and Villains

Physical Combat

Wall Breaker



Physical attack. DAMAGE: +1 AT stage. Attach to your opponent's MP. While attached, your opponent cannot gains anger. Banish this card when your opponent deals critical damage.

Heroes and Villains

Physical Combat

Nail's Dashing Attack



(This card is considered Styled for your card effects.) Physical attack. DAMAGE: AT +4 stages. Use a critical damage effect. HIT: Shuffle this card into your Life Deck.

Heroes and Villains

Energy Combat

Nappa's Energized Charge



Physical attack. DAMAGE: 6 stages. Whenever your opponent's MP changes levels this combat, set his power level to 0.

Heroes and Villains

Physical Combat

Raditz's Offensive Guard



(You may banish this card from your hand to stop a physical attack or energy attack.) Physical attack. DAMAGE: AT +4 stages. Attach to your MP. While attached, once per combat as an action you may place into play a Setup or Drill from your hand. Ban

Heroes and Villains

Physical Combat

Tenshinhan's Draining Blast



(You must banish the top 3 cards of your Life Deck to play this card. Banish after use.) Energy attack. DAMAGE: 5 life cards. Search your discard pile or Banished Zone for a non-Styled card and Rejuvenate it.

Heroes and Villains

Energy Combat

Trunks' Sword Stance



(You cannot win by MPPV if you use this card. Banish after use.) POWER: Use when entering combat. Name a card. Reveal the top card of your Life Deck. If the revealed card matches the card you named, raise your anger 6 levels. You may shuffle your L

Heroes and Villains

Event

Nail, Unflinching



CONSTANT: Your attacks deal +3 stages of damage. POWER: You may return a Dragon Ball in play to its owner's hand or you may choose a Dragon Ball in your hand and place it into play. Raise your anger 1 level.

Heroes and Villains

Personality

Nail, Combat Ready



CONSTANT: Your maximum hand size is +1 during the Discard Step. POWER: Physical attack. DAMAGE: 7 stages. HIT: You may use the immediate effects of a Dragon Ball in play.

Heroes and Villains

Personality

Nappa, Overconfident



POWER: Physical attack. DAMAGE: 7 stages. HIT: Banish a Drill or Ally.

Heroes and Villains

Personality

Nappa, Enraged



CONSTANT: Your attacks deal +4 stages of damage. If your opponent's MP's power level is 0, your attacks cannot have their damage prevented.

Heroes and Villains

Personality

Raditz, Angered



POWER: Use when entering combat. Your opponent discards a random card from his hand.

Heroes and Villains

Personality

Raditz, Triumphant



CONSTANT: Whenver one of your Setups or Drills enters play, choose a card in your discard pile and Rejuvenate it. The first time you use a critical damage effect each combat, you may search your Life Deck or discard pile for a Setup or Drill and place i

Heroes and Villains

Personality

Tenshinhan, Prepared



(You cannot win by MPPV if you raise your anger with this effect.) POWER: Energy attack. DAMAGE: 5 life cards. You may banish 8 cards from your discard pile. If you do, raise your anger 6 levels.

Heroes and Villains

Personality

Tenshinhan, Smug



CONSTANT: The first attack you play each combat stays in play to be used a second time that combat.

Heroes and Villains

Personality

Goku, Thoughtful



(Heroes only.) POWER: Search your Life Deck for a Styled Drill and place it into play.

Heroes and Villains

Ally

Piccolo, Waiting



(Heroes only. If your MP is Gohan, you may use this power regardless of your MP's power stage.) POWER: Stops an energy attack.

Heroes and Villains

Ally

Trunks, Bashful



(Heroes only.) POWER: Use when entering combat. Look at the top card of a player's Life Deck. You may place that card at the bottom of that player's Life Deck.

Heroes and Villains

Ally

Vegeta, Impatient



(Villains only.) CONSTANT: Your physical attacks deal +1 stage of damage. If Nappa is your MP, your physical attacks deal +2 stages of damage instead.)

Heroes and Villains

Ally

Raditz's Dirty Tactics



(Limit 2 per deck. Banish after use.) POWER: Name a Setup or Drill. Search your opponent's Life Deck and hand for all copies of that card and banish them.

Heroes and Villains

Setup

Nail's Heritage



(Limit 2 per deck. If this card is in play, you may Rejuvenate it as an action. If you use this card a second time this combat, banish after use.) POWER: Stops a Styled phyiscal or Styled energy attack. This card stays in play to be used a second ti

Heroes and Villains

Event

Nappa's Confidence



(Banish after use.) POWER: Choose a personality in play. That personality loses 4 stages. If that personality's power level is 0, you may banish a Setup or Ally.

Heroes and Villains

Event

Tenshinhan's Preparation



(If this card is Rejuvenated, you may draw a card.) POWER: Destroy the top 2 cards of each player's Life Deck. Raise your anger 2 levels and lower your opponent's anger 2 levels. Rejuvenate this card.

Heroes and Villains

Event

Heroic Assistance



(Heroes only. Limit 2 per deck.) POWER: Gain 2 stages. Choose a Physical Combat, Energy Combat, or Event from your discard pile and place it on top of your Life Deck. You may shuffle this card into your Life Deck after use.

Heroes and Villains

Setup

Villainous Empowerment



(Villains only. Limit 2 per deck. Banish after use.) ENDURANCE 2. POWER: Setups and Drills cannot be used this combat. Search your Life Deck for a Styled Drill and place it into play.

Heroes and Villains

Event

Kami, Guardian



(Heroes only.) CONSTANT: At the start of your Rejuvenation Step, place the top card of your discard pile at the bottom of your Life Deck. When this card is leaving play, search your Life Deck for a Dragon Ball and place it into play.

The Movie Collection

Ally

Master Roshi, Scouted



(Heroes only.) CONSTANT: Players cannot use card effects to search a player's Life Deck.

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Ally

Oolong, Concerned



(Heroes only.) CONSTANT: Dragon Balls lose all effects.

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Ally

Yajirobe, Bundled



(Heroes only.) CONSTANT: Players cannot use Setups unless they have performed an attack from their hand this turn.

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Ally

Dr. Wheelo, Intelligent



(Villains only.) POWER: Banish Dr. Wheelo to choose an Ally, Drill, or Setup in play and shuffle that card into its owner's Life Deck.

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Ally

Garlic Jr., Confrontational



(Villains only.) CONSTANT: The first attack each player performs during combat cannot have its damage modified.

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Ally

Lord Slug, Amazed



(Villains only.) POWER: Place the top 3 Styled Events in your discard pile at the bottom of your Life Deck. Shuffle 'Lord Slug' into your Life Deck.

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Ally

Turles, Fighter



(Villains only.) CONSTANT: If your MP is a Saiyan, your Styled attacks deal +X stages of damage. X = the number of Saiyans in play.

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Ally

Turles, Conquering



POWER: Physical attack. DAMAGE: X stages and X life cards. X = the number of power stages your opponent's MP is above 0. Endurance cannot be used this turn.

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Personality

Turles, Triumphant



POWER: Banish the top 3 cards of your opponent's discard pile. CONSTANT: Your attacks deal +3 stages of damage and cannot have their damage prevented.

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Personality

Turles, Watchful



POWER: Energy attack costing 2 stages. DAMAGE: 5 stages. Damage from this cannot be prevented. HIT: Your opponent pays 3 stages or you may raise your anger 2 levels and use a critical damage effect.

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Personality

Turles, Shadowy



CONSTANT: Your Styled attacks deal +2 stages of damage and cannot have their damage prevented.

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Personality

Lord Slug, Huge



(You cannot win by MPPV) POWER: Use when entering combat. You may lower your MP 1 level or you may search your Life Deck for a Dragon Ball and play it.

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Personality

Lord Slug, Renewed



CONSTANT: Your attacks deal +2 stages of damage. The first time during combat one of your effects shuffles or Rejuvenates cards from your discard pile into your Life Deck, double that amount.

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Personality

Lord Slug, Successful



POWER: Physical attack. DAMAGE: AT +3 stages. HIT: Rejuvenate 2.

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Personality

Lord Slug, Aged



CONSTANT: Whenever a Dragon Ball enters play, raise your anger 1 level. If you do not control a Dragon Ball at the end of combat, search your Life Deck for a Dragon Ball and place it into play.

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Personality

Garlic Jr., Transformed



CONSTANT: Your opponent's attacks deal +3 life cards of damage. Your Dragon Balls cannot be captured. Whenever your anger is lowered, you may capture a Dragon Ball.

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Personality

Garlic Jr., Observant



CONSTANT: Your opponent's attacks deal -2 life cards and -2 stages of damage. Whenever you raise your anger, you may capture a Dragon Ball.

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Personality

Garlic Jr., Crazed



CONSTANT: Your opponent's attacks deal -2 life cards of damage. Whenever a Dragon Ball is revealed when taking damage, raise your anger 1 level.

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Personality

Garlic Jr., Commanding



CONSTANT: Your opponent's attacks deal -1 life card of damage. You need 2 less anger to advance a personality level. POWER: Raise your anger 1 level.

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Personality

Dr. Wheelo, Robotic



CONSTANT: Whenever one of your effects destroys cards from the top of your opponent's Life Deck, increase that amount by 2 and Rejuvenate 2.

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Personality

Dr. Wheelo, Confined



POWER: Use after you perform a successful attack. Destroy the top 2 cards of your opponent's Life Deck and Rejuveante 2. CONSTANT: Whenever one of your effects destroys cards from the top of your opponent's Life Deck, increase that amount by 1.

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Personality

Dr. Wheelo, Scheming



CONSTANT: Your attacks deal +2 life cards of damage. Whenever you stop an attack, your opponent destroys the top card of his Life Deck.

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Personality

Dr. Wheelo, Big Brain



POWER: Destroy the top card of your Life Deck to destroy the top 2 cards of your opponent's Life Deck. Set your anger level to 3.

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Personality

Sagacious Strike



(Villains only. Limit 2 per deck.) Physical attack. DAMAGE: AT +3 stages. This attack is considered to deal critical damage. You may choose for this attack to deal no damage. If you do, it cannot be stopped.

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Physical Combat

Pulverize



Physical attack. DAMAGE: AT +3 stages. Banish 2 cards from your opponent's discard pile. At the end of combat, search your Life Deck for a Physical Combat or Energy Combat attack card and place it on top of your Life Deck.

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Physical Combat

Flip Toss



Physical attack. DAMAGE: AT +2 stages. Attach to your opponent's MP. While attached, card effects that destroy cards from a player's Life Deck cannot be used. Banish this card when your opponent performs a successful attack.

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Physical Combat

Ensnared



ENDURANCE 2. Physical attack. DAMAGE: AT +2 stages. If your opponent controls no Drills, this attack deals +4 stages of damage instead of +2. Attach to one of your opponent's Drills. While attached, that Drill loses all effects. Banish this card when your opponent performs a successful Styled attack.

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Physical Combat

Tree of Might



(You may only have one Tree of Might attached.) POWER: Attach to your MP. While attached, your attacks deal +2 stages of damage. While attached, both players may search their Life Deck for a Freestyle Drill and place it into play when entering combat. Banish this card when you control a Styled Drill.

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Setup

Information Gathering



(Limit 1 per deck. Banished after use.) POWER: Search your Banished Zone for a Dragon Ball and place it at the bottom of your Life Deck.

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Setup

Turles' Energy Ring



Energy attack costing 1 stage. DAMAGE: 5 life cards + AT stages. HIT: If this attack did not deal critical damage, it stays in play to be used a second time this combat.

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Energy Combat

Turles' Fruit



(You cannot win by MPPV if you use this card. You may only use one Turles' Fruit per turn) POWER: Use at the start of your Planning Step. You cannot declare combat this turn. Raise your anger 6 levels.

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Setup

Lord Slug's Regeneration



(Limit 2 per deck. Banish after use.) POWER: Use after taking damage from an attack. You may advance or lower your MP 1 level. Rejuvenate 4.

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Event

Lord Slug's Fist Slam



Physical attack. DAMAGE: AT +3 stages. If your MP is level 2 or lower, raise your anger 2 levels. If your MP is level 3 or higher, Rejuvenate 1 and capture a Dragon Ball.

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Physical Combat

Garlic Jr.'s Counter Blast



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise your anger 2 levels. The damage modifiers on your MPs CONSTANT powers are doubled this combat.

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Energy Combat

Garlic Jr.'s Dead Zone



(Limit 2 per deck. Banish after use.) POWER: Shuffle all Dragon Balls in play into their owner's Life Decks to search your Life Deck for a Dragon Ball and place it into play.

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Setup

Dr. Wheelo's History



(Banish after use.) POWER: Destroy the top 3 cards of your opponent's Life Deck. You may lower your MP 1 level. If you do, destroy the top 5 instead.

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Event

Dr. Wheelo's Revival



(When this card is discarded or destroyed from your Life Deck, destroy the top 3 cards of your opponent's Life Deck and banish this card.) POWER: Your opponent cannot play Events this combat. Gain 2 stages and shuffle this card into your Life Deck.

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Setup

Lookout Drill



(After this Drill enters play from your hand, Rejuvenate 1.) CONSTANT: The first time each turn an opponent's card effect would destroy or banish cards from the top of your Life Deck, reduce that amount to 0.

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Drill

I'll Dig Your Grave!



(You cannot win by MPPV if you advance a personality level with this card.) Physical attack. DAMAGE: 6 stages. Damage from your attacks cannot be prevented this combat. HIT: You may advance your MP 1 level. If you do, advance your opponent's MP 1 level.

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Physical Combat

True Power



(Use only if you have not performed an attack this combat. This attack cannot have its damage modified. Banish after use.) Energy attack costing 2 stages. DAMAGE: 10 life cards. If stopped, banish your discard pile.

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Energy Combat

Frieza, Golden



Physical attack. DAMAGE: AT life cards. Gain 3 stages. You may rejuvenate a Frieza Named card in your discard pile or Banished Zone. If you do, use a critical damage effect.

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Personality