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 Card Search Results (73)

 Card Title  Set  Type

Blue Battle Readiness



POWER: Search your Life Deck for an Ally and place it into play at 3 stages above 0. Search your discard pile for an Ally and place it into play at 3 stages above 0.

Set 1

Setup

Blue Trick



ENDURANCE 2. POWER: Capture a Dragon Ball.

Set 1

Setup

Blue Battle Drill



ENDURANCE 2. CONSTANT: Cards that end combat cannot be played or used.

Set 1

Drill

Blue Biting Drill



CONSTANT: Your attacks deal +2 power stages of damage. When a card effect lowers your opponent's anger and his anger is 0, he destroys the top card of his Life Deck.

Set 1

Drill

Blue Defensive Effect



(Banish after use.) ENDURANCE 6. POWER: Lower your opponent's anger 1 level. Your opponent cannot raise his anger this combat.

Set 1

Event

Blue Defensive Flight



Stops a physical attack. Your Main Personality may pay any number of stages. For every 2 stages paid, lower your opponent's anger 1 level.

Set 1

Physical Combat

Blue Draining Blast



Energy attack. DAMAGE: 4 life cards. The personality performing this attack may pay any amount of stages. For every 2 stages paid, this deals an additional +1 life card of damage.

Set 1

Energy Combat

Blue Head Knock



ENDURANCE 2. Physical Attack. DAMAGE: 5 life cards. Lower your opponent's anger to 0.

Set 1

Physical Combat

Blue Reverse



Physical attack. DAMAGE: X stages/life cards +2 life cards. X = the damage of the last attack your opponent performed, including modifiers.

Set 1

Physical Combat

Blue Terror



(Limit 1 per deck. Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. Search your Life Deck for a non-Dragon Ball card and place it into your hand.

Set 1

Energy Combat

Blue Protective Mastery



CONSTANT: Your opponent needs 6 anger to advance a personality level. POWER: You may discard a Physical Combat card from your hand to stop an energy attack or an Energy Combat card to stop a physical attack. If you discarded a Blue card, you may raise or lower a player's anger 1 level.

Set 1

Mastery

Blue Lunge



ENDURANCE 2. Physical attack. DAMAGE: AT +5 stages. Search the top 5 cards of your Life Deck for a Setup or Drill and place it into play. Put the remaining cards at the bottom of your Life Deck in any order.

Set 1

Physical Combat

Blue Terror



(Limit 1 per deck. Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. Search your Life Deck for a non-Dragon Ball card and place it into your hand.

Set 1

Energy Combat

Blue Trapped Strike



(Banish after use.) Physical attack. DAMAGE: AT +3 stages. If you control a Dragon Ball, this attack stays in play to be used a second time this combat. Raise or lower a player's anger 1 level.

Set 1

Physical Combat

Blue Protective Mastery



CONSTANT: Your opponent needs 6 anger to advance a personality level. POWER: You may discard a Physical Combat card from your hand to stop an energy attack or an Energy Combat card to stop a physical attack. If you discarded a Blue card, you may raise

Set 1

Mastery

Blue Stretch Kick



POWER: Physical attack. DAMAGE: AT +5 stages. Raise your anger 1 level.

Set 1

Setup

Blue Mental Drill



ENDURANCE 2. CONSTANT: Your opponent plays with his hand revealed.

Set 1

Drill

Blue Reprimand



ENDURANCE 2. POWER: Return a Setup, Drill, or Dragon Ball in play to its owner's hand.

Set 1

Event

Blue Arm Blast



(You may play this card to stop a physical attack instead of as an attack.) Energy attack costing 2 stages. DAMAGE: 5 life cards.

Set 1

Energy Combat

Blue Energy Overload



(If this card is discarded from your hand by a card effect, put the top Physical Combat card from your discard pile at the bottom of your Life Deck.) Energy attack costing 2 stages. DAMAGE: 5 life cards.

Set 1

Energy Combat

Blue Guard



(If this card is discarded from your hand by a card effect, you may banish it instead to draw a card.) Stops an energy attack.

Set 1

Energy Combat

Blue Avoidance



Stops an energy attack. You may discard a card from your hand to perform a copy of that attack for your next action.

Set 1

Energy Combat

Blue Torpedo



(If this card is discarded from your hand by a card effect, put the top Energy Combat card from your discard pile at the bottom of your Life Deck.) ENDURANCE 1. Physical attack. DAMAGE: AT +3 stages.

Set 1

Physical Combat

Blue Round Throw



(You may play this card to stop an energy attack instead of as an attack.) Physical attack. DAMAGE: AT +5 stages. Lower your opponent's anger 1 level.

Set 1

Physical Combat

Blue Fist Catch



ENDURANCE 2. Stops a physical attack. Lower your opponent's anger 1 level.

Set 1

Physical Combat

Blue Wrist Block



Stops a physical attack. Destroy one of your opponent's Setups or Drills.

Set 1

Physical Combat

Blue Ki Build Up



POWER: Energy attack costing 2 stages. DAMAGE: 7 life cards. Lower your opponent's anger 1 level.

Set 1

Setup

Blue Positioning Drill



CONSTANT: Whenever you stop an attack, place a Styled card from your discard pile on top of your Life Deck.

Set 1

Drill

Blue Rest



ENDURANCE 2. POWER: Prevent all damage from an attack. Place at the bottom of your Life Deck after use.

Set 1

Event

Blue Neck Beam



(If this card is discarded from your hand by a card effect, your MP gains 4 stages.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Raise or lower your opponent's MP one personality level at the end of combat.

Set 1

Energy Combat

Blue Defensive Stance



ENDURANCE 1. Stops an energy attack. Raise or lower a player's anger 1 level.

Set 1

Energy Combat

Blue Narrow Escape



(Banish after use.) ENDURANCE 3. Stops an energy attack. Choose 2 Energy Combat cards in your discard pile and place them on top of your Life Deck.

Set 1

Energy Combat

Blue Fist Smash



Physical attack. DAMAGE: AT +2 stages. HIT: Prevent X stages and X life cards of damage from your opponent's next attack this combat. X = the number of power stages of damage dealt by this attack.

Set 1

Physical Combat

Blue Crouch



ENDURANCE 3. Stops a physical attack. If your MP's power level is lower than your opponent's MP's power level, place this card on top of your Life Deck after use.

Set 1

Physical Combat

Blue Swift Block



Stops a physical attack. You may discard a card from your hand to perform a copy of that attack for your next action.

Set 1

Physical Combat

Blue Blockade



POWER: Stops a physical or energy attack.

Set 1

Setup

Blue Betrayal



Physical attack. DAMAGE: AT stages. Banish an opponent's Setup, Drill, or Ally in play.

Set 1

Physical Combat

Blue Farewell



(Limit 1 per deck. Banish after use.) POWER: Shuffle an Ally you control into its owner's Life Deck to stop all attacks this combat.

Set 1

Event

Blue Lunar Ray



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 4 life cards. You may search your discard pile for an Ally and place it into play at 3 power stages above 0. HIT: Raise that ally to its highest power stage.

Set 1

Energy Combat

Blue Shifting Manuever



(Banish after use.) ENDURANCE 2. POWER: Stops a physical or energy attack. If your current anger is 3 or higher, discard after use instead.

Set 1

Event

Blue Lifting Drill



(If this card is discarded from your hand by a card effect, you may place it into play.) CONSTANT: Your attacks deal +1 life card of damage. Whenever one of your attacks is stopped, lower your opponent's anger 1 level.

Heroes and Villains

Drill

Blue Cover Up



POWER: Prevent 4 stages and 4 life cards of damage from your opponent's next attack this combat. Your attacks deal +2 life cards of damage this combat.

Heroes and Villains

Event

Blue Fear



(If this card is discarded from your hand by a card effect, raise your anger 2 levels. Banish after use.) POWER: Use a critical damage effect. You may discard a card from your hand. If you do, draw a card.

Heroes and Villains

Event

Blue Bat Attack



Physical attack. DAMAGE: AT +4 stages. You may discard a card from your hand. If you do, stop your opponent's next energy attack this combat.

Heroes and Villains

Physical Combat

Blue Determined Attack



Physical attack. DAMAGE: AT +3 stages. If you stopped an attack in your opponent's last action, raise your anger 2 levels.

Heroes and Villains

Physical Combat

Blue Hand Blast



Energy attack costing 3 stages. DAMAGE: 5 life cards. Raise your anger 2 levels. HIT: Raise or lower your opponent's anger 2 levels.

Heroes and Villains

Energy Combat

Blue Glare



Energy attack costing 2 stages. DAMAGE: 5 life cards. You may discard a card from your hand. If you do, stop your opponent's next physical attack this combat.

Heroes and Villains

Energy Combat

Blue Taming Technique



POWER: Serach your Life Deck for an Ally and place it into play at 4 stages above 0. You may discard a card from your hand. If you discarded a Styled Setup, you may place it into play.

Heroes and Villains

Setup

Blue Overpower Drill



(Villains only. This card is not discarded when advancing a level.) CONSTANT: Whenever you stop an attack, you may raise a player's anger 1 level. Your first copied attack each combat cannot be stopped.

Heroes and Villains

Drill

Blue Leaping Kick



Physical attack. DAMAGE: AT +2 stages. Lower your opponent's anger 1 level. You may discard from hand. If you do, this attack stays in play to be used a second time this combat.

Heroes and Villains

Physical Combat

Blue Crush



(Banish after use.) Physical attack. DAMAGE: AT 2+stages. If you have performed a copied attack this combat, draw a card.

Heroes and Villains

Physical Combat

Blue Back Break



Physical attack. DAMAGE: 5 stages. Raise your anger 1 level. You may shuffle an Ally in play into its owner's Life Deck.

Heroes and Villains

Physical Combat

Blue Joy Ride



(If this card is discarded from your hand by a card effect, your next copied attack this combat deals +4 stages of damage.) POWER: Lower your opponent's anger 2 levels. If your opponent's anger is 0, search your discard pile for a Styled Drill and plac

Heroes and Villains

Event

Blue Flinch



Stops an energy attack. You may discard a Styled card from your hand. If you do, each player draws a card.

Heroes and Villains

Energy Combat

Blue Leverage



Stops a physical attack. Reveal the top 3 cards of your Life Deck to all players. Your opponent chooses 1 of those cards. The chosen card is placed into your hand and the other 2 are place back in order. If your Main Personality's level is 3 or higher

Heroes and Villains

Physical Combat

Blue Face Crunch



Physical attack. DAMAGE: AT +5 stages. Gain 3 stages. Look at your opponent's hand.

Heroes and Villains

Physical Combat

Blue Surround



Physical attack. DAMAGE: 5 stages. HIT: Attach to your opponent's MP. While attached at the start of your opponent's Rejuvenation Step, your opponent destroys a Setup or Drill if he did not declare Combat that turn. Banish this card when your opponent changes levels.

The Movie Collection

Physical Combat

Blue Intervention



(Limit 2 per deck. If this card is discarded from your hand by a card effect, you may banish it to search your Life Deck or discard pile for a copy of Blue Intervention and place it into your hand.) Stops an energy attack. You may raise or lower your opponent's anger 1 level.

The Movie Collection

Physical Combat

Blue Double Blast



Energy attack costing 2 stages. DAMAGE: 6 life cards. Lower your opponent's anger 2 levels. If your current anger level is higher than the MP level of your opponent, damage from this attack cannot be prevented.

The Movie Collection

Energy Combat

Blue Dominance



(You cannot win by MPPV if you use this card. Banish after use.) POWER: Use when entering combat. Advance or lower your MP to level 2. Choose up to 2 Drills in your discard pile and place them into play.

The Movie Collection

Setup

Blue Takedown



Physical attack. DAMAGE: 4 stages. Lower your opponent's anger 1 level. If your opponent's anger was lowered to 0, lower your opponent's MP 1 level.

The Movie Collection

Physical Combat

Blue Precarious Defense



(You may discard this card from your hand during the Planning Step. If you do, choose a Setup in play and place it at the bottom of its owner's Life Deck.) ENDURANCE 1. Prevent all damage from a physical attack.

The Movie Collection

Physical Combat

Blue Surprise



POWER: Raise or lower your opponent's anger 2 levels. If your opponent advanced a personality level with this card, return all Setups and Drills in play to their owner's hands.

The Movie Collection

Event

Blue Observation Drill



CONSTANT: Endurance cannot be used.

The Movie Collection

Drill

Blue Slash



ENDURANCE 1. Physical attack. DAMAGE: 1 life card. Lower your opponent's anger 1 level. HIT: Your opponent destroys the top X card of his Life Deck. X = 6 - his current anger level.

The Movie Collection

Physical Combat

Blue Safeguard



ENDURANCE 1. Stops a physical attack. If your opponent's anger level is 0, raise your anger 2 levels.

The Movie Collection

Physical Combat

Blue Rejection



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 6 life cards. Lower your opponent's anger 1 level. You do not have to pay power stage costs for your next Styled energy attack this combat. HIT: Your MP gains 4 stages.

The Movie Collection

Energy Combat

Blue Floating Beam



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 6 life cards. Raise your anger 1 level. You may raise your opponent's anger 1 level. If your opponent's anger is 4 or higher, this attack cannot be stopped.

The Movie Collection

Energy Combat

Blue Encircled Strike



Physical attack. DAMAGE: 3 life cards. HIT: Banish the top 5 cards of your opponent's discard pile.

The Movie Collection

Physical Combat

Blue Barrier



Stops an energy attack. Destroy an Ally.

The Movie Collection

Energy Combat

Blue Minions



POWER: Energy attack costing 1 stage. DAMAGE: 3 life cards. You may raise or lower a player's anger 1 level.

The Movie Collection

Setup

Blue Escaping Drill



CONSTANT: Whenever you lower your opponent's anger, banish the top card of your opponent's discard pile. Whenever you lower your opponent's anger and your MP's level is higher than your opponent's MP's level, Rejuvenate 1.

The Movie Collection

Drill

Blue Upward Barrage



Energy attack costing 2 stages. DAMAGE: 5 life cards. You may place a Syled Setup from your hand into play. If you do, you may raise or lower a player's anger 2 levels.

The Movie Collection

Energy Combat