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 Card Search Results (71)

 Card Title  Set  Type

Orange Aura Drill



ENDURANCE 1. CONSTANT: Your energy attacks deal +2 life cards of damage.

Set 1

Drill

Orange Joint Restraint Drill



CONSTANT: Your physical attacks deal +2 stages of damage.

Set 1

Drill

Orange Defensive Blast



Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: For the remainder of combat, cards in your Life Deck without Endurance gain "Endurance 1."

Set 1

Energy Combat

Orange Distracting Beam



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 5 life cards. Choose a Styled card in your discard pile and place it on top of your Life Deck.

Set 1

Energy Combat

Orange Energy Absorption



(Banish after use.) ENDURANCE 1. Stops an energy attack. Gain 5 stages. Raise your anger 1 level.

Set 1

Energy Combat

Orange Precise Shot



ENDURANCE 2. Energy attack costing 1 stage. DAMAGE: 3 life cards. HIT: Search your opponent's Life Deck for a card and discard it. Raise your anger 1 level.

Set 1

Energy Combat

Orange Refocus



ENDURANCE 1. Stops a physical attack. Raise your anger 1 level. You may search your discard pile for a Drill and place it into play.

Set 1

Physical Combat

Orange Revenge



(Banish after use.) Energy attack costing 3 stages. DAMAGE: 4 life cards +AT stages. Raise your anger 1 level. HIT: Choose 2 Energy Combat cards in your discard pile and place them on top of your Life Deck.

Set 1

Energy Combat

Orange Adaptive Mastery



CONSTANT: Your Drills are not discarded when you advance or lower a personality level. Your energy attacks deal +1 life card of damage. At the end of any combat in which you used a critical damage effect, search your discard pile for a Styled Drill and place it into play.

Set 1

Mastery

Orange Focusing Drill



CONSTANT: Your opponent's card effects cannot banish or destroy your Drills in play except for "Orange Focusing Drill".

Set 1

Drill

Orange Searching Manuever



Physical attack. DAMAGE: AT stages. Search your Life Deck for a Drill and place it into play at the end of combat.

Set 1

Physical Combat

Orange Uppercut



(Banish after use.) Physical attack. DAMAGE: AT +4 stages. You may pay 2 power stages to search your Life Deck for an Energy Combat card and place it into your hand.

Set 1

Physical Combat

Orange Adaptive Mastery



CONSTANT: Your Drills are not discarded when you advance or lower a personality level. Your energy attacks deal +1 life card of damage. At the end of any combat in which you used a critical damage effect, search your discard pile for a Styled Drill and place it into play.

Set 1

Mastery

Orange Energy Gathering



POWER: Your MP gains 7 stages. Rejuvenate 2.

Set 1

Setup

Orange Devouring Drill



(You cannot win by MPPV if you use this Drill's effect. Banish after use.) CONSTANT: When you play a Drill, you may banish this card. If you do, advance a personality level.

Set 1

Drill

Orange Energy Dan Drill



CONSTANT: Once per turn after you perform a successful energy attack, you may search your opponent's Life Deck for a card and destroy it.

Set 1

Drill

Orange Steady Drill



(Use only if your opponent has not performed a successful energy attack this combat.) POWER: Stops an energy attack.

Set 1

Drill

Orange Excavation



(Banish after use.) POWER: Rejuvenate 3 Drills from your discard pile. Draw the bottom card of your discard pile.

Set 1

Event

Orange Palm Blasts



Energy attack costing 2 stages. DAMAGE: 4 life cards. Your opponent cannot perform an energy attack in his next action.

Set 1

Energy Combat

Orange Rage



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise your anger 2 levels.

Set 1

Energy Combat

Orange Energy Evasion



Stops an energy attack. Rejuvenate a Drill from your discard pile to gain 4 stages.

Set 1

Energy Combat

Orange Truck Lift



Physical attack. DAMAGE: AT +3 stages. Search the top 4 cards of your discard pile for a Drill and place it into play.

Set 1

Physical Combat

Orange Celebration



(Banish after use.) POWER: Search your Life Deck for a Styled Drill and place it into play.

Set 1

Setup

Orange Burning Aura Drill



(Use only if your opponent has not performed a successful physical attack this combat.) POWER: Stops a physical attack.

Set 1

Drill

Orange Guardian Drill



POWER: Choose a Setup or Drill in you hand and place it into play.

Set 1

Drill

Orange Hiding Drill



CONSTANT: Your opponent's attacks deal -2 life cards of damage.

Set 1

Drill

Orange Destruction



POWER: Your opponent destroys the top X cards of his Life Deck. X = 1 + the number of Drills you have in play.

Set 1

Event

Orange Power Point



ENDURANCE 3. Energy attack costing 2 stages. DAMAGE: 6 life cards. HIT: Search your Life Deck for a Styled Drill and place it into play.

Set 1

Energy Combat

Orange Stare Down



Energy attack costing 2 stages. DAMAGE: 4 life cards. Banish an opponent's Setup, Drill or Ally.

Set 1

Energy Combat

Orange Energy Catch



ENDURANCE 3. Stops an energy attack. Raise your anger 1 level. For the remainder of combat, all your attacks deal +2 stages of damage.

Set 1

Energy Combat

Orange Launcher



ENDURANCE 1. Physical attack. DAMAGE: 3 life cards. You may use a critical damage effect.

Set 1

Physical Combat

Orange Cover Up



ENDURANCE 1. Stops a physical attack. Also stops a physical attack in your opponent's next action.

Set 1

Physical Combat

Orange Quick Dodge



Stops a physical attack. Gain 5 stages. Prevent 1 stage of damage from all of your opponent's attacks this combat.

Set 1

Physical Combat

Orange Empowered Drill



ENDURANCE 2. CONSTANT: Your MP's PUR is +1. At the beginning of your turn, banish the bottom 3 cards of your opponent's discard pile.

Set 1

Drill

Orange Energy Phasing Drill



CONSTANT: Whenever you perform a successful energy attack, you may have it deal -2 life cards of damage. If you do, destroy a Setup or Drill.

Set 1

Drill

Orange Escape



(Banish after use.) POWER: You may play a Drill from your hand to end combat.

Set 1

Setup

Orange Inspection



(Banish after use.) POWER: Destroy an opponent's Setup or Drill to draw a card.

Set 1

Event

Orange Offensive Strike



(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards. Search your Life Deck for a copy of "Orange Offensive Strike" and place it into your hand.

Set 1

Energy Combat

Orange Overhead Smash



(Banish after use.) Physical attack. DAMAGE: AT +3 stages. If you have at least 5 Drills in play this attack deals an additional +7 life cards of damage. HIT: Shuffle all Drills in your discard pile into your Life Deck.

Set 1

Physical Combat

Orange Driving Drill



CONSTANT: Allies cannot make actions.

Heroes and Villains

Drill

Orange Torching Drill



CONSTANT: Whenver one of your Drills enters play during combat, destroy the top card of your opponent's Life Deck.

Heroes and Villains

Drill

Orange Calming Drill



ENDURANCE 1. POWER: Use when entering combat. Lower your opponent's anger 1 level.

Heroes and Villains

Drill

Orange Crashing Drill



CONSTANT: When this card enters play during combat, your opponent destroys the top card of his Life Deck. When this card is leaving play during combat, your opponent destroys the top card of his Life Deck.

Heroes and Villains

Drill

Orange Energy Bubble



ENDURANCE 1. POWER: You may destroy any of your Drills. Prevent X stages of damage from your opponent's attacks this combat. X = 1 + the number of Drills you destroyed.

Heroes and Villains

Event

Orange Nudge



Stops an energy attack. Destroy one of your Drills and then place it back into play at the end of combat.

Heroes and Villains

Energy Combat

Orange Double Palm Beam



(If this card is discarded from your hand, lower your opponent's anger 1 level.) Energy attack costing 2 stages. DAMAGE: 4 life cards. You may destroy one of your Drills. If you do, lower your opponent's anger 2 levels.

Heroes and Villains

Energy Combat

Orange Possession Drill



POWER: Draw 2 cards and then discard 2 cards from your hand unless you discard a Styled Drill from your hand.

Heroes and Villains

Drill

Orange Chasing Drill



CONSTANT: Whenever you perform a Styled attack, you may choose for that attack to deal its life card damage as power stages of damage instead.

Heroes and Villains

Drill

Orange Dodge



(Banish after use.) POWER: Prevent all damage from an attack. Shuffle one of your Drills in play into your Life Deck to search your Life Deck for a Styled Drill and place it into your hand.

Heroes and Villains

Event

Orange Hand Cannon



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: Your next Styled energy attack this combat cannot have its damage prevented and you do not have to pay power stage costs for it.

Heroes and Villains

Energy Combat

Orange Mini Ball



Energy attack costing 1 stage. DAMAGE: 3 life cards. You may discard a Styled Drill from your hand. If you do, this attack stays on the table to be used a second time this combat.

Heroes and Villains

Energy Combat

Orange Catch



Stops a physical attack. You may discard a Styled Drill from your hand. If you do, raise your anger 2 levels and lower your opponent's anger 2 levels.

Heroes and Villains

Physical Combat

Orange Charged Kick



Physical attack. DAMAGE: AT +3 stages. Raise your anger 2 levels. Destroy one of your Drills. HIT: Return that Drill to your hand.

Heroes and Villains

Physical Combat

Orange Saving Kick



Physical attack. DAMAGE: AT stages. Lower your opponent's anger 2 levels. HIT: Your opponent cannot gain anger this combat.

Heroes and Villains

Physical Combat

Orange Elbow



(Banish after use.) Physical attack. DAMAGE: AT +2 stages. HIT: Choose a Styled Setup in your discard pile and place it into play.

Heroes and Villains

Physical Combat

Orange Commanding Drill



POWER: Discard a card from your hand to perform a non-Styled physical attack dealing AT +2 stages.

The Movie Collection

Drill

Orange Captivity Drill



CONSTANT: Your Energy Combat attacks gain, HIT: Raise your anger 1 level and your MP gains 3 stages.

The Movie Collection

Drill

Orange Empowered Kick



Physical attack. DAMAGE: AT +3 stages. Destroy an Ally.

The Movie Collection

Energy Combat

Orange Uncontrolled Blast



(Limit 2 per deck.) Energy attack costing 2 stages. DAMAGE: 5 life cards. Attach to your opponent's MP. While attached, your opponent's first physical attack each combat cannot have its damage modified. Banish this card when any personality changes levels.

The Movie Collection

Energy Combat

Orange Electricity



(Heroes only. Banish after use.) Energy attack costing 1 stage. DAMAGE: 4 life cards. Raise your anger 1 level. Prevent all damage from your opponent's attacks in his next action this combat.

The Movie Collection

Energy Combat

Orange Spotlight



(Heroes only.) POWER: Play with your hand revealed this turn. Your Styled attacks deal +2 life cards of damage this combat.

The Movie Collection

Setup

Orange Smash



Physical attack. DAMAGE: AT +4 stages. Banish up to 3 of your Drills and return them to play at the end of combat.

The Movie Collection

Physical Combat

Orange Reactive Strike



Physical attack. DAMAGE: AT +2 stages. HIT: Raise your anger 1 level. Banish the top X cards of your opponent's discard pile. X = the number of Styled Drills you control.

The Movie Collection

Physical Combat

Orange Gathering



(Banish after use.) POWER: Your MP gains 5 stages. If your MP is Tenshinhan, Yamcha, Chaozu, or Yajirobe, look at the top 5 cards of your Life Deck, place them back in any order, and then draw a card.

The Movie Collection

Event

Orange Flee



Stops an energy attack. Your next Styled physical attack this combat gains, HIT: This attack stays in play to be used a second time this combat.

The Movie Collection

Energy Combat

Orange Extension



(Banish after use.) Physical attack. DAMAGE: AT +2 stages. If you have performed another physical attack from your hand this combat, search your Life Deck for a Styled Drill and play it.

The Movie Collection

Physical Combat

Orange Eruption



(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards. Raise your anger 2 levels. Lower your opponent's anger 2 levels.

The Movie Collection

Energy Combat

Orange Desperation



POWER: Your attacks deal +1 stage of damage this combat. Lower your opponent's anger 2 levels. If you control 2 or less Drills, search your Life Deck for a Drill that does not have a CONSTANT effect and place it into play.

The Movie Collection

Event

Orange Disaster Drill



CONSTANT: Your Styled physical attacks deal +2 stages of damage and gain - Raise your anger 1 level.

The Movie Collection

Drill

Orange Confidence



ENDURANCE 1. Stops a physical attack. Raise your anger 1 level. Your AT damage is considered to be 4 for your Styled attacks this combat.

The Movie Collection

Physical Combat

Orange Distracting Drill



(You may discard this card from your hand to perform a non-Styled physical attack dealing 3 stages of damage.) CONSTANT: Your AT damage is considered to be 4 for your Styled attacks.

The Movie Collection

Drill