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 Card Search Results (73)

 Card Title  Set  Type

Saiyan Cheap Shot



ENDURANCE 2. Energy attack costing 3 stages. DAMAGE: 6 life cards. Life card damage from this attack is banished.

Set 1

Energy Combat

Saiyan Energy Focus



Energy attack costing 2 stages. DAMAGE: 3 life cards. Choose 3 non-personality/non-Mastery cards in play. Those cards lose all effects until the end of combat.

Set 1

Energy Combat

Saiyan Clothesline



Physical attack. DAMAGE: AT +3 stages. If the personality performing this attack has a higher power level than the defending personality, this attack's base damage is 2 times the AT instead.

Set 1

Physical Combat

Saiyan Energy Toss



Energy attack costing 2 stages. DAMAGE: 4 life cards. If the personality performing this attack has a higher power level than the defending personality, raise your anger 1 level and your other attacks this combat deal +2 life cards of damage.

Set 1

Energy Combat

Saiyan Foot Stomp



ENDURANCE 3. Physical attack. DAMAGE: AT +2 stages. HIT: Lower your opponent's anger 2 levels.

Set 1

Physical Combat

Saiyan Pinpoint Blast



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. You may use a critical damage effect.

Set 1

Energy Combat

Saiyan Scouting



(Banish after use.) ENDURANCE 4. POWER: Choose up to two cards from your discard pile and place them on the top of your Life Deck.

Set 1

Event

Saiyan Supreme Block



Stops an energy attack. Raise your anger 1 level. If the personality performing this block has a higher power level than the attacking personality, shuffle this card into your Life Deck after use.

Set 1

Energy Combat

Saiyan Uppercut



Physical attack. DAMAGE: 5 stages. If the personality performing this attack has a higher power level than the defending personality, this attack's base damage is 7 stages instead.

Set 1

Physical Combat

Saiyan Power Up



(Banish after use.) POWER: Your MP gains 6 stages. Draw the bottom card of your discard pile.

Set 1

Event

Saiyan Empowered Mastery



CONSTANT: You cannot win by MPPV. All of your Saiyan Style attacks gain, "Raise your anger 1 level. HIT: Gain 3 power stages." Whenever you Rejuvenate a Saiyan Style card, raise your anger 1 level.

Set 1

Mastery

Saiyan Acute Rapid Slam



Physical attack. DAMAGE: AT +5 stages. For the remainder of combat, your Physical Combat and Energy Combat attacks that are not banished after use are placed at the bottom of your Life Deck after use.

Set 1

Physical Combat

Saiyan Elbow Drop



(Banish after use.) Physical attack costing 1 stage. DAMAGE: AT +3 stages. This attack stays in play to be used a second time this combat.

Set 1

Physical Combat

Saiyan Power Up



(Banish after use.) POWER: Your MP gains 6 stages. Draw the bottom card of your discard pile.

Set 1

Event

Saiyan Empowered Mastery



CONSTANT: You cannot win by MPPV. All of your Saiyan Style attacks gain, "Raise your anger 1 level. HIT: Gain 3 power stages." Whenever you Rejuvenate a Saiyan Style card, raise your anger 1 level.

Set 1

Mastery

Saiyan Offensive Rush



POWER: Your MP loses 4 stages. Your attacks deal +3 life cards of damage this combat.

Set 1

Setup

Saiyan Retaliation Drill



CONSTANT: Each time you take damage in a combat, your attacks deal +1 stage of damage for that combat.

Set 1

Drill

Saiyan Prelude



(Banish after use.) POWER: Your MP gains 5 stages. Your next attack this combat deals +5 stages of damage.

Set 1

Event

Saiyan Triangle Beams



Energy attack costing 2 stages. DAMAGE: 5 life cards. If you deal critical damage with this attack, you may use two different critical effects instead of one.

Set 1

Energy Combat

Saiyan Energy Rupture



Energy attack costing 2 stages. DAMAGE: 3 +AT life cards. Lower your opponent's anger 2 levels.

Set 1

Energy Combat

Saiyan Focus



Stops an energy attack. If the bottom card of your discard pile is a Styled card, your opponent's MP loses 4 stages, to a minimum of 0.

Set 1

Energy Combat

Saiyan Direct Strike



ENDURANCE 4. Physical attack. DAMAGE: AT +3 stages and +2 life cards.

Set 1

Physical Combat

Saiyan Flying Tackle



Physical attack. DAMAGE: AT +3 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack deal +6 stages instead of +3.

Set 1

Physical Combat

Saiyan Left Kick



ENDURANCE 1. Physical attack. DAMAGE: AT +4 life cards. Raise your anger 1 level.

Set 1

Physical Combat

Saiyan Sabotage



Physical attack. DAMAGE: AT stages. HIT: Banish a Setup or Drill.

Set 1

Physical Combat

Saiyan Enraged



(Banish after use.) POWER: Raise your anger 2 levels. Rejuvenate the bottom 2 cards of your discard pile. If your MP's power level is higher than your opponent's MP's power level, draw a card.

Set 1

Setup

Saiyan Analysis Drill



ENDURANCE 1. CONSTANT: You need 1 less anger to advance personality level.

Set 1

Drill

Saiyan Preparation



(Banish after use.) POWER: Look at the top card of your Life Deck. You may place that card at the bottom of your Life Deck. Draw a card.

Set 1

Event

Saiyan Diving Burst



Energy attack costing 2 stages. DAMAGE: 4 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack deal +4 stages.

Set 1

Energy Combat

Saiyan Straight Shot



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. If stopped, shuffle this card into your Life Deck.

Set 1

Energy Combat

Saiyan Energy Deflection



ENDURANCE 2. Stops an energy attack. Raise your anger 1 level.

Set 1

Energy Combat

Saiyan Face Stomp



Physical attack. DAMAGE: AT +4 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack also deal +3 life cards.

Set 1

Physical Combat

Saiyan Light Jab



ENDURANCE 2. Physical attack. DAMAGE: AT +4 stages. HIT: Shuffle this card back into your Life Deck.

Set 1

Physical Combat

Saiyan Arm Catch



ENDURANCE 2. Stops a physical attack. Raise your anger 1 level.

Set 1

Physical Combat

Saiyan Lightning Dodge



Stops a physical attack. Your opponent loses 4 stages, to a minimum of 0.

Set 1

Physical Combat

Saiyan Domination



Energy attack costing 2 stages. DAMAGE: 4 life cards. If the personality performing this attack has a higher power level than the defending personality, your opponent cannot play Events this combat.

Set 1

Energy Combat

Saiyan Gut Kick



Physical attack. DAMAGE: AT +4 stages. Your opponent skips his next action this combat.

Set 1

Physical Combat

Saiyan Multi-blast



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: Draw a card.

Set 1

Energy Combat

Saiyan Surprise



Physical attack. DAMAGE: AT +3 stages. If the personality performing this attack has a higher power level than the defending personality, destroy up to 2 of your opponent's Allies.

Set 1

Physical Combat

Saiyan Wrist Block



Stops a physical attack. Your opponent's MP loses 3 stages.

Set 1

Physical Combat

Saiyan Protection Drill



ENDURANCE 1. CONSTANT: Your opponent's attacks deal -1 stage and -1 life card of damage. Once per combat after banishing a card for Endurance, you may Rejuvenate that card.

Heroes and Villains

Drill

Saiyan Strength Test



(You may only have one "Saiyan Strength Test" attached.) POWER: Attach to your MP. Draw a card. CONSTANT: Whenever you raise your anger, banish the bottom card of your opponent's discard pile.

Heroes and Villains

Event

Saiyan Drive By



POWER: Your opponent destroys the top X cards of his Life Deck. X = your current anger level. Choose a card in your discard pile and place it on top of your Life Deck. If that card had Endurance, choose a card in your discard pile and Rejuvenate it.

Heroes and Villains

Event

Saiyan Blocking Technique



Stops a physical attack. All physical attacks you perform for the remainder of combat deal +2 power stages of damage.

Heroes and Villains

Physical Combat

Saiyan Hand Swipe



ENDURANCE 3. Stops an energy attack. The next attack you perform this combat deals +3 life cards of damage.

Heroes and Villains

Physical Combat

Saiyan Driving Punch



Physical attack. DAMAGE: AT +3 life cards. Your MP is considered to have a higher power level than the defending personality for your card effects this combat. HIT: Rejuvenate this card.

Heroes and Villains

Physical Combat

Saiyan Charged Fist



(Villains only.) Physical attack. DAMAGE: 5 stages. If the personality performing this attack has a higher power level than the defending personality, your opponent's MP loses 3 stages, to a minimum of 0.

Heroes and Villains

Physical Combat

Saiyan Intimidation



(Banish after use.) POWER: Banish an opponent's Setup, Drill, or Ally.

Heroes and Villains

Setup

Saiyan Outrage



POWER: Stops a physical or energy attack. If the defending personality has a higher power level than the attacking personality, then at the end of combat you may search your Life Deck for a card that can attach to your MP and place it into play attached

Heroes and Villains

Event

Saiyan Grab



(Villains only. Banish after use.) DAMAGE: AT stages. If the personality performing this attack has a higher power level than the defending personality, this attack cannot be stopped. HIT: Draw a card.

Heroes and Villains

Physical Combat

Saiyan Body Blow



(Banish after use.) Physical attack. DAMAGE: AT +3 stages. You may search your Life Deck for a card that can attach to your MP and place it into play attached.

Heroes and Villains

Physical Combat

Saiyan Prepped Ball



(Heroes only. Banish after use.) Energy attack costing 2 stages. DAMAGE: 4 life cards. You may search your discard pile for a Saiyan Styled Event and place it into your hand.

Heroes and Villains

Energy Combat

Saiyan Unleashing Drill



ENDURANCE 1. CONSTANT: Your energy attacks deal +2 stages of damage and your physical attacks deal +1 life card of damage.

Heroes and Villains

Drill

Saiyan Rescue



(You may only have one "Saiyan Rescue' attached.) POWER: Attach to your MP. Rejuvenate 1. CONSTANT: Once per turn as an action, choose a card in your discard pile and Rejuvenate it.

Heroes and Villains

Event

Saiyan Spin Kick



ENDURANCE 2. Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Lower your opponent's anger 1 level. Destroy an Ally.

Heroes and Villains

Physical Combat

Saiyan Right Blast



Energy attack costing 2 stages. DAMAGE: 5 life cards. Lower your opponent's anger 1 level. HIT: If your MP is a higher personality level than your opponent's MP, Styled cards in your Life Deck without Endurance gain "Endurance 1" this combat.

Heroes and Villains

Energy Combat

Saiyan Studying



(Banish after use.) POWER: Search your Life Deck for three different Styled Physical Combat or Energy Combat cards and reveal them. Your opponent chooses one of those cards. Place that card into your hand and destroy the remaining cards.

The Movie Collection

Event

Saiyan Backbreaker



(Villains only. Banish after use.) Physical attack. DAMAGE: AT +1 stage. You may shuffle an attached card in play into its owner's Life Deck. If you do, this attack stays in play to be used a second time this combat.

The Movie Collection

Physical Combat

Saiyan Menace



(If this card is Rejuvenated, you may place it into play instead.) POWER: All of your opponent's personalities lose 3 stages.

The Movie Collection

Setup

Saiyan Arrival



(Limit 2 per deck. Banish after use.) POWER: Use at the start of your opponent's turn. If your opponent does not declare combat this turn then at the start of the Rejuvenation Step, your opponent banishes the top 2 cards of his Life Deck and you may banish a total of up to 2 Setups and/or Drills.

The Movie Collection

Setup

Saiyan Swat



Stops an energy attack. Search your discard pile for a card with Endurance and place it on top of your Life Deck.

The Movie Collection

Energy Combat

Saiyan Overpowering Blast



Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: You may lower your MP 1 level. If you do, your opponent destroys the top 3 cards of his Life Deck.

The Movie Collection

Energy Combat

Saiyan Leaping Burst



Energy attack costing 2 stages. DAMAGE: 6 life cards. If you have destroyed cards from the top of your Life Deck this combat, Rejuvenate 2.

The Movie Collection

Energy Combat

Saiyan Evasion



Stops a physical attack. Search your discard pile for a card with Endurance and Rejuvenate it.

The Movie Collection

Physical Combat

Saiyan Headbutt



Physical attack. DAMAGE: 4 stages +4 stages for each copy of Saiyan Headbutt in your discard pile and Banished Zone.

The Movie Collection

Physical Combat

Saiyan Enjoyment



(Banish after use.) POWER: Your physical attacks deal +2 stages of damage this combat. Draw a card.

The Movie Collection

Event

Saiyan Counter Kick



Physical attack. DAMAGE: 5 stages. If you have changed levels this combat, your MP is considered to have a higher power level than the defending personality for your card effects this combat.

The Movie Collection

Physical Combat

Saiyan Hanging Out Drill



CONSTANT: Your opponent's first attack each combat costs +1 stage to perform.

The Movie Collection

Drill

Saiyan Charge



Physical attack. DAMAGE: AT +3 stages. If your MP is level 3 or higher, banish an opponent's Setup.

The Movie Collection

Physical Combat

Saiyan Freedom



(Banish after use.) POWER: Search your Life Deck for a Named Setup and place it into play.

The Movie Collection

Setup

Saiyan Aerial Attack



ENDURANCE 3. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Search your Life Deck or discard pile for a Styled Drill and place it into play.

The Movie Collection

Energy Combat

Saiyan Lunge



Physical attack. DAMAGE: 4 stages. For the remainder of combat, life card damage from your attacks is banished.

The Movie Collection

Physical Combat

Saiyan Upward Kick



Physical attack. DAMAGE: AT +4 stages. Your opponent cannot gain stages this combat.

The Movie Collection

Physical Combat