Saiyan Cheap Shot



ENDURANCE 2. Energy attack costing 3 stages. DAMAGE: 6 life cards. Life card damage from this attack is banished.


Set 1


Energy Combat



Saiyan Energy Focus



Energy attack costing 2 stages. DAMAGE: 3 life cards. Choose 3 non-personality/non-Mastery cards in play. Those cards lose all effects until the end of combat.


Set 1


Energy Combat



Saiyan Clothesline



Physical attack. DAMAGE: AT +3 stages. If the personality performing this attack has a higher power level than the defending personality, this attack's base damage is 2 times the AT instead.


Set 1


Physical Combat



Saiyan Energy Toss



Energy attack costing 2 stages. DAMAGE: 4 life cards. If the personality performing this attack has a higher power level than the defending personality, raise your anger 1 level and your other attacks this combat deal +2 life cards of damage.


Set 1


Energy Combat



Saiyan Foot Stomp



ENDURANCE 3. Physical attack. DAMAGE: AT +2 stages. HIT: Lower your opponent's anger 2 levels.


Set 1


Physical Combat



Saiyan Pinpoint Blast



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. You may use a critical damage effect.


Set 1


Energy Combat



Saiyan Scouting



(Banish after use.) ENDURANCE 4. POWER: Choose up to two cards from your discard pile and place them on the top of your Life Deck.


Set 1


Event



Saiyan Supreme Block



Stops an energy attack. Raise your anger 1 level. If the personality performing this block has a higher power level than the attacking personality, shuffle this card into your Life Deck after use.


Set 1


Energy Combat



Saiyan Uppercut



Physical attack. DAMAGE: 5 stages. If the personality performing this attack has a higher power level than the defending personality, this attack's base damage is 7 stages instead.


Set 1


Physical Combat



Saiyan Power Up



(Banish after use.) POWER: Your MP gains 6 stages. Draw the bottom card of your discard pile.


Set 1


Event



Saiyan Empowered Mastery



CONSTANT: You cannot win by MPPV. All of your Saiyan Style attacks gain, "Raise your anger 1 level. HIT: Gain 3 power stages." Whenever you Rejuvenate a Saiyan Style card, raise your anger 1 level.


Set 1


Mastery



Saiyan Acute Rapid Slam



Physical attack. DAMAGE: AT +5 stages. For the remainder of combat, your Physical Combat and Energy Combat attacks that are not banished after use are placed at the bottom of your Life Deck after use.


Set 1


Physical Combat



Saiyan Elbow Drop



(Banish after use.) Physical attack costing 1 stage. DAMAGE: AT +3 stages. This attack stays in play to be used a second time this combat.


Set 1


Physical Combat



Saiyan Power Up



(Banish after use.) POWER: Your MP gains 6 stages. Draw the bottom card of your discard pile.


Set 1


Event



Saiyan Empowered Mastery



CONSTANT: You cannot win by MPPV. All of your Saiyan Style attacks gain, "Raise your anger 1 level. HIT: Gain 3 power stages." Whenever you Rejuvenate a Saiyan Style card, raise your anger 1 level.


Set 1


Mastery



Saiyan Offensive Rush



POWER: Your MP loses 4 stages. Your attacks deal +3 life cards of damage this combat.


Set 1


Setup



Saiyan Retaliation Drill



CONSTANT: Each time you take damage in a combat, your attacks deal +1 stage of damage for that combat.


Set 1


Drill



Saiyan Prelude



(Banish after use.) POWER: Your MP gains 5 stages. Your next attack this combat deals +5 stages of damage.


Set 1


Event



Saiyan Triangle Beams



Energy attack costing 2 stages. DAMAGE: 5 life cards. If you deal critical damage with this attack, you may use two different critical effects instead of one.


Set 1


Energy Combat



Saiyan Energy Rupture



Energy attack costing 2 stages. DAMAGE: 3 +AT life cards. Lower your opponent's anger 2 levels.


Set 1


Energy Combat



Saiyan Focus



Stops an energy attack. If the bottom card of your discard pile is a Styled card, your opponent's MP loses 4 stages, to a minimum of 0.


Set 1


Energy Combat



Saiyan Direct Strike



ENDURANCE 4. Physical attack. DAMAGE: AT +3 stages and +2 life cards.


Set 1


Physical Combat



Saiyan Flying Tackle



Physical attack. DAMAGE: AT +3 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack deal +6 stages instead of +3.


Set 1


Physical Combat



Saiyan Left Kick



ENDURANCE 1. Physical attack. DAMAGE: AT +4 life cards. Raise your anger 1 level.


Set 1


Physical Combat



Saiyan Sabotage



Physical attack. DAMAGE: AT stages. HIT: Banish a Setup or Drill.


Set 1


Physical Combat



Saiyan Enraged



(Banish after use.) POWER: Raise your anger 2 levels. Rejuvenate the bottom 2 cards of your discard pile. If your MP's power level is higher than your opponent's MP's power level, draw a card.


Set 1


Setup



Saiyan Analysis Drill



ENDURANCE 1. CONSTANT: You need 1 less anger to advance personality level.


Set 1


Drill



Saiyan Preparation



(Banish after use.) POWER: Look at the top card of your Life Deck. You may place that card at the bottom of your Life Deck. Draw a card.


Set 1


Event



Saiyan Diving Burst



Energy attack costing 2 stages. DAMAGE: 4 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack deal +4 stages.


Set 1


Energy Combat



Saiyan Straight Shot



ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. If stopped, shuffle this card into your Life Deck.


Set 1


Energy Combat



Saiyan Energy Deflection



ENDURANCE 2. Stops an energy attack. Raise your anger 1 level.


Set 1


Energy Combat



Saiyan Face Stomp



Physical attack. DAMAGE: AT +4 stages. When you perform this attack you may destroy the top card of your Life Deck to have this attack also deal +3 life cards.


Set 1


Physical Combat



Saiyan Light Jab



ENDURANCE 2. Physical attack. DAMAGE: AT +4 stages. HIT: Shuffle this card back into your Life Deck.


Set 1


Physical Combat



Saiyan Arm Catch



ENDURANCE 2. Stops a physical attack. Raise your anger 1 level.


Set 1


Physical Combat



Saiyan Lightning Dodge



Stops a physical attack. Your opponent loses 4 stages, to a minimum of 0.


Set 1


Physical Combat



Saiyan Domination



Energy attack costing 2 stages. DAMAGE: 4 life cards. If the personality performing this attack has a higher power level than the defending personality, your opponent cannot play Events this combat.


Set 1


Energy Combat



Saiyan Gut Kick



Physical attack. DAMAGE: AT +4 stages. Your opponent skips his next action this combat.


Set 1


Physical Combat



Saiyan Multi-blast



(Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: Draw a card.


Set 1


Energy Combat



Saiyan Surprise



Physical attack. DAMAGE: AT +3 stages. If the personality performing this attack has a higher power level than the defending personality, destroy up to 2 of your opponent's Allies.


Set 1


Physical Combat



Saiyan Wrist Block



Stops a physical attack. Your opponent's MP loses 3 stages.


Set 1


Physical Combat



Saiyan Protection Drill



ENDURANCE 1. CONSTANT: Your opponent's attacks deal -1 stage and -1 life card of damage. Once per combat after banishing a card for Endurance, you may Rejuvenate that card.


Heroes and Villains


Drill



Saiyan Strength Test



(You may only have one "Saiyan Strength Test" attached.) POWER: Attach to your MP. Draw a card. CONSTANT: Whenever you raise your anger, banish the bottom card of your opponent's discard pile.


Heroes and Villains


Event



Saiyan Drive By



POWER: Your opponent destroys the top X cards of his Life Deck. X = your current anger level. Choose a card in your discard pile and place it on top of your Life Deck. If that card had Endurance, choose a card in your discard pile and Rejuvenate it.


Heroes and Villains


Event



Saiyan Blocking Technique



Stops a physical attack. All physical attacks you perform for the remainder of combat deal +2 power stages of damage.


Heroes and Villains


Physical Combat



Saiyan Hand Swipe



ENDURANCE 3. Stops an energy attack. The next attack you perform this combat deals +3 life cards of damage.


Heroes and Villains


Physical Combat



Saiyan Driving Punch



Physical attack. DAMAGE: AT +3 life cards. Your MP is considered to have a higher power level than the defending personality for your card effects this combat. HIT: Rejuvenate this card.


Heroes and Villains


Physical Combat



Saiyan Charged Fist



(Villains only.) Physical attack. DAMAGE: 5 stages. If the personality performing this attack has a higher power level than the defending personality, your opponent's MP loses 3 stages, to a minimum of 0.


Heroes and Villains


Physical Combat



Saiyan Intimidation



(Banish after use.) POWER: Banish an opponent's Setup, Drill, or Ally.


Heroes and Villains


Setup



Saiyan Outrage



POWER: Stops a physical or energy attack. If the defending personality has a higher power level than the attacking personality, then at the end of combat you may search your Life Deck for a card that can attach to your MP and place it into play attached


Heroes and Villains


Event



Saiyan Grab



(Villains only. Banish after use.) DAMAGE: AT stages. If the personality performing this attack has a higher power level than the defending personality, this attack cannot be stopped. HIT: Draw a card.


Heroes and Villains


Physical Combat



Saiyan Body Blow



(Banish after use.) Physical attack. DAMAGE: AT +3 stages. You may search your Life Deck for a card that can attach to your MP and place it into play attached.


Heroes and Villains


Physical Combat



Saiyan Prepped Ball



(Heroes only. Banish after use.) Energy attack costing 2 stages. DAMAGE: 4 life cards. You may search your discard pile for a Saiyan Styled Event and place it into your hand.


Heroes and Villains


Energy Combat



Saiyan Unleashing Drill



ENDURANCE 1. CONSTANT: Your energy attacks deal +2 stages of damage and your physical attacks deal +1 life card of damage.


Heroes and Villains


Drill



Saiyan Rescue



(You may only have one "Saiyan Rescue' attached.) POWER: Attach to your MP. Rejuvenate 1. CONSTANT: Once per turn as an action, choose a card in your discard pile and Rejuvenate it.


Heroes and Villains


Event



Saiyan Spin Kick



ENDURANCE 2. Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Lower your opponent's anger 1 level. Destroy an Ally.


Heroes and Villains


Physical Combat



Saiyan Right Blast



Energy attack costing 2 stages. DAMAGE: 5 life cards. Lower your opponent's anger 1 level. HIT: If your MP is a higher personality level than your opponent's MP, Styled cards in your Life Deck without Endurance gain "Endurance 1" this combat.


Heroes and Villains


Energy Combat



Saiyan Studying



(Banish after use.) POWER: Search your Life Deck for three different Styled Physical Combat or Energy Combat cards and reveal them. Your opponent chooses one of those cards. Place that card into your hand and destroy the remaining cards.


The Movie Collection


Event



Saiyan Backbreaker



(Villains only. Banish after use.) Physical attack. DAMAGE: AT +1 stage. You may shuffle an attached card in play into its owner's Life Deck. If you do, this attack stays in play to be used a second time this combat.


The Movie Collection


Physical Combat



Saiyan Menace



(If this card is Rejuvenated, you may place it into play instead.) POWER: All of your opponent's personalities lose 3 stages.


The Movie Collection


Setup



Saiyan Arrival



(Limit 2 per deck. Banish after use.) POWER: Use at the start of your opponent's turn. If your opponent does not declare combat this turn then at the start of the Rejuvenation Step, your opponent banishes the top 2 cards of his Life Deck and you may banish a total of up to 2 Setups and/or Drills.


The Movie Collection


Setup



Saiyan Swat



Stops an energy attack. Search your discard pile for a card with Endurance and place it on top of your Life Deck.


The Movie Collection


Energy Combat



Saiyan Overpowering Blast



Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: You may lower your MP 1 level. If you do, your opponent destroys the top 3 cards of his Life Deck.


The Movie Collection


Energy Combat



Saiyan Leaping Burst



Energy attack costing 2 stages. DAMAGE: 6 life cards. If you have destroyed cards from the top of your Life Deck this combat, Rejuvenate 2.


The Movie Collection


Energy Combat



Saiyan Evasion



Stops a physical attack. Search your discard pile for a card with Endurance and Rejuvenate it.


The Movie Collection


Physical Combat



Saiyan Headbutt



Physical attack. DAMAGE: 4 stages +4 stages for each copy of Saiyan Headbutt in your discard pile and Banished Zone.


The Movie Collection


Physical Combat



Saiyan Enjoyment



(Banish after use.) POWER: Your physical attacks deal +2 stages of damage this combat. Draw a card.


The Movie Collection


Event



Saiyan Counter Kick



Physical attack. DAMAGE: 5 stages. If you have changed levels this combat, your MP is considered to have a higher power level than the defending personality for your card effects this combat.


The Movie Collection


Physical Combat



Saiyan Hanging Out Drill



CONSTANT: Your opponent's first attack each combat costs +1 stage to perform.


The Movie Collection


Drill



Saiyan Charge



Physical attack. DAMAGE: AT +3 stages. If your MP is level 3 or higher, banish an opponent's Setup.


The Movie Collection


Physical Combat



Saiyan Freedom



(Banish after use.) POWER: Search your Life Deck for a Named Setup and place it into play.


The Movie Collection


Setup



Saiyan Aerial Attack



ENDURANCE 3. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Search your Life Deck or discard pile for a Styled Drill and place it into play.


The Movie Collection


Energy Combat



Saiyan Lunge



Physical attack. DAMAGE: 4 stages. For the remainder of combat, life card damage from your attacks is banished.


The Movie Collection


Physical Combat



Saiyan Upward Kick



Physical attack. DAMAGE: AT +4 stages. Your opponent cannot gain stages this combat.


The Movie Collection


Physical Combat